diff --git a/redist/redist-client/Assembly-CSharp.dll b/redist/redist-client/Assembly-CSharp.dll index cd5fcb76..a0d31111 100755 Binary files a/redist/redist-client/Assembly-CSharp.dll and b/redist/redist-client/Assembly-CSharp.dll differ diff --git a/redist/redist-client/Assembly-CSharp.xml b/redist/redist-client/Assembly-CSharp.xml index 0d339906..22abe11a 100755 --- a/redist/redist-client/Assembly-CSharp.xml +++ b/redist/redist-client/Assembly-CSharp.xml @@ -1118,6 +1118,11 @@ This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + Please check CurrentlyAllowsBuilding. @@ -1125,6 +1130,12 @@ Gameplay config's Bypass_Building_In_Safezones option. + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + Tools like carjacks and tires can be used in safezone by admins for maintenance. @@ -4938,6 +4949,11 @@ If true, skills related to player's skillset/speciality cannot lose levels on death. + + + If true, prevent levels from modifying skill starting levels, costs, and max levels. + + Should guns with Instakill Headshots (snipers) bypass armor? @@ -6292,6 +6308,11 @@ If true, map creator has verified the clutter option works as-expected. + + + If true, map creator has verified that volumes are ONLY placed in the level editor (not Unity prefabs). + + Can be null if not configured. @@ -13052,16 +13073,6 @@ Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. - - - Get index within bounds assuming list is not empty. - - - - - Add a new item using its default constructor. - - Multiplier to incoming damage. Defaults to 1.0. @@ -13130,6 +13141,16 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. + + + Get index within bounds assuming list is not empty. + + + + + Add a new item using its default constructor. + + Payload for the DamageTool.damageZombie function. @@ -13413,6 +13434,17 @@ so removing legacy effect id would break their content. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + If the file already exists when writing we will move it to this path. (public issue #4636) @@ -14413,6 +14445,11 @@ Re-submit previous query after a query failure. + + + Add item to every cell within bounds. + + Can be null if nothing has been added at position. @@ -14423,7 +14460,7 @@ Does not add new lists to empty cells. - + Number of Lists to preallocate in batches. (GRID_SIZE * GRID_SIZE) % LIST_POOL_SIZE should be zero leftover. @@ -15043,6 +15080,7 @@ Allows level to override skill max levels. + Can be turned off with config Prevent_Level_Skill_Overrides true. Null if empty, otherwise matches 1:1 with PlayerSkills._skills. @@ -15997,12 +16035,34 @@ Auto-registering list of volume manager subclasses for level editor. + + + Called in play mode if level has asserted that volumes do not move. + + Should calling InstantiateVolume create a new volume? False for deprecated (landscape hole volume) types. + + + Static volumes optimization is only useful for volume types which frequently lookup volume(s) + overlapping a given position. + + + + + Ideally this might be a BVH or octree/quadtree or something, but RegionList is simple and + already works / will be good enough for a quick patch. + + + + + Volumes added AFTER regionalVolumes was initialized. + + The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited @@ -22369,6 +22429,11 @@ rates there may be multiple FixedUpdates per frame. + + + Refer to PlayerMovement's comment. + + Nelson 2025-04-30: carrying this over from whatever very old version of the A* Pathfinding Project the game was diff --git a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec index a4ff705c..413ef332 100644 --- a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.26.3.0 + 3.26.3.1 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client/manifest.sha256.json b/redist/redist-client/manifest.sha256.json index 1b415d9d..d2f67667 100644 --- a/redist/redist-client/manifest.sha256.json +++ b/redist/redist-client/manifest.sha256.json @@ -1,6 +1,6 @@ { "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "Assembly-CSharp.dll": "5b674cdfe1629ad2f61ce2da0912a5b27eb6c37eddb514814e523a129e0a93a0", + "Assembly-CSharp.dll": "5316158caa89995c65a9b85c899c4d21b270cd223476ce3751916a854a353de8", "SDG.NetPak.Runtime.dll": "7ac3ae26695fb7deb679b3306767e23a3c9e0c3046daeaf6d996fcff4655b45b", "SDG.Glazier.Runtime.dll": "74d061456933820f204b111489d3a395b7ddf5256d8e18d503134e8c4ba73a2c", "SystemEx.dll": "aab3891657f8e7594bab7b4fe15362191459ae00c0ba97dc804e9b1a04d34f4a", @@ -8,6 +8,6 @@ "SDG.NetTransport.dll": "ac76c2b2e0cc1a859644f8ae375f9e5ddba652e66f931da26b755c6f68ee0635", "UnturnedDat.dll": "ea720a0e90d7c4dfad3b57307b6722622214a4bfcac253b8373a35cb6f083181", "SDG.HostBans.Runtime.dll": "92e615e52fac45fa896b22020d36d3c7d09860f7fd062924ff0bb72197d0406c", - "Assembly-CSharp.xml": "be7b61673762e84e58214d420fde4f9dfaa3d723a6662b2ff778b0fa0dba0a3f", + "Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71", "com.rlabrecque.steamworks.net.dll": "458c97b649e8c7e5b856384bb853d23999003d32c218a7203a4381f29c5b9175" } \ No newline at end of file diff --git a/redist/redist-client/version.json b/redist/redist-client/version.json index 38590434..ff308ddf 100644 --- a/redist/redist-client/version.json +++ b/redist/redist-client/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.0", - "BuildId": "23032636", - "NuGetVersion": "3.26.3.0", - "FilesHash": "904173DCA2783CE485236454173BECACD6761C0D64114A1EE50602656C1FF979", - "LastUpdated": "2026-04-30T19:52:12.1658386Z" + "GameVersion": "3.26.3.1", + "BuildId": "23083445", + "NuGetVersion": "3.26.3.1", + "FilesHash": "595F3776D0D501D75D8EB037333DBEA46CE58F079E4647811E461B3C8462D1FC", + "LastUpdated": "2026-05-05T18:55:04.9801875Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client.txt b/redist/redist-manifests/.manifest.redist-client.txt index 28a1103f..50cab66a 100644 --- a/redist/redist-manifests/.manifest.redist-client.txt +++ b/redist/redist-manifests/.manifest.redist-client.txt @@ -1 +1 @@ -6674477821797929947 +2367335450053368551