diff --git a/redist/redist-manifests/.manifest.redist-server-publicized.txt b/redist/redist-manifests/.manifest.redist-server-publicized.txt index 1878cfc0..b20e7bf0 100644 --- a/redist/redist-manifests/.manifest.redist-server-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-publicized.txt @@ -1 +1 @@ -6614803728632211009 +6179691463882822094 diff --git a/redist/redist-server-publicized/Assembly-CSharp.dll b/redist/redist-server-publicized/Assembly-CSharp.dll index 65b2e339..fdf34673 100644 Binary files a/redist/redist-server-publicized/Assembly-CSharp.dll and b/redist/redist-server-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-server-publicized/Assembly-CSharp.xml b/redist/redist-server-publicized/Assembly-CSharp.xml index 0d339906..22abe11a 100755 --- a/redist/redist-server-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-publicized/Assembly-CSharp.xml @@ -1118,6 +1118,11 @@ This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + Please check CurrentlyAllowsBuilding. @@ -1125,6 +1130,12 @@ Gameplay config's Bypass_Building_In_Safezones option. + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + Tools like carjacks and tires can be used in safezone by admins for maintenance. @@ -4938,6 +4949,11 @@ If true, skills related to player's skillset/speciality cannot lose levels on death. + + + If true, prevent levels from modifying skill starting levels, costs, and max levels. + + Should guns with Instakill Headshots (snipers) bypass armor? @@ -6292,6 +6308,11 @@ If true, map creator has verified the clutter option works as-expected. + + + If true, map creator has verified that volumes are ONLY placed in the level editor (not Unity prefabs). + + Can be null if not configured. @@ -13052,16 +13073,6 @@ Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. - - - Get index within bounds assuming list is not empty. - - - - - Add a new item using its default constructor. - - Multiplier to incoming damage. Defaults to 1.0. @@ -13130,6 +13141,16 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. + + + Get index within bounds assuming list is not empty. + + + + + Add a new item using its default constructor. + + Payload for the DamageTool.damageZombie function. @@ -13413,6 +13434,17 @@ so removing legacy effect id would break their content. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + If the file already exists when writing we will move it to this path. (public issue #4636) @@ -14413,6 +14445,11 @@ Re-submit previous query after a query failure. + + + Add item to every cell within bounds. + + Can be null if nothing has been added at position. @@ -14423,7 +14460,7 @@ Does not add new lists to empty cells. - + Number of Lists to preallocate in batches. (GRID_SIZE * GRID_SIZE) % LIST_POOL_SIZE should be zero leftover. @@ -15043,6 +15080,7 @@ Allows level to override skill max levels. + Can be turned off with config Prevent_Level_Skill_Overrides true. Null if empty, otherwise matches 1:1 with PlayerSkills._skills. @@ -15997,12 +16035,34 @@ Auto-registering list of volume manager subclasses for level editor. + + + Called in play mode if level has asserted that volumes do not move. + + Should calling InstantiateVolume create a new volume? False for deprecated (landscape hole volume) types. + + + Static volumes optimization is only useful for volume types which frequently lookup volume(s) + overlapping a given position. + + + + + Ideally this might be a BVH or octree/quadtree or something, but RegionList is simple and + already works / will be good enough for a quick patch. + + + + + Volumes added AFTER regionalVolumes was initialized. + + The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited @@ -22369,6 +22429,11 @@ rates there may be multiple FixedUpdates per frame. + + + Refer to PlayerMovement's comment. + + Nelson 2025-04-30: carrying this over from whatever very old version of the A* Pathfinding Project the game was diff --git a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec index f960aa9b..1c24b8dd 100644 --- a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.26.3.0 + 3.26.3.1 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-publicized/manifest.sha256.json b/redist/redist-server-publicized/manifest.sha256.json index 39e06e84..f80e9adb 100644 --- a/redist/redist-server-publicized/manifest.sha256.json +++ b/redist/redist-server-publicized/manifest.sha256.json @@ -1,6 +1,6 @@ { "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "Assembly-CSharp.dll": "7f78f7e93435dcefe0ab10690beec7c4dbb62601b1a735a1cce809641f68ccaa", + "Assembly-CSharp.dll": "6bbc4a98b42700fff6fad4b271f3acc828e11b7f75e625e3d38059bc6f7bc4c3", "SDG.NetPak.Runtime.dll": "799131e9bc61cb5ce8e8bbb7096db7428e8c7432272e6983b6d7d5b7dbf1c2f2", "SDG.Glazier.Runtime.dll": "1499cf8f7361ca68146e1f19b73795ad3ff528d30bf2f9097028954e7cf66362", "SystemEx.dll": "4accc7ec3aa94c42de3cc3558dede4f9dccc64d4026d487df1286d4c4edf3035", @@ -8,6 +8,6 @@ "SDG.NetTransport.dll": "b47c089ec3593bd0489bb31392c1cced376d477c64fd2404c556ead51cbed5f0", "UnturnedDat.dll": "edc458f6591fb75f8b6e2d45c5108e1c4e6d298f4f632e0159f28b34e3b5b4c9", "SDG.HostBans.Runtime.dll": "a2c01b9c771cad7e8d744dc19e2480cf2b72ff0f460158133df7fd9c27acba09", - "Assembly-CSharp.xml": "be7b61673762e84e58214d420fde4f9dfaa3d723a6662b2ff778b0fa0dba0a3f", + "Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71", "com.rlabrecque.steamworks.net.dll": "3676041ec1ed556b412c1a1a0915b889cca7177bfa776756a4e6295d89413143" } \ No newline at end of file diff --git a/redist/redist-server-publicized/version.json b/redist/redist-server-publicized/version.json index d111dcf5..439ecb75 100644 --- a/redist/redist-server-publicized/version.json +++ b/redist/redist-server-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.0", - "BuildId": "23032657", - "NuGetVersion": "3.26.3.0", - "FilesHash": "3133C07E1FA453C2D25D22144643F2CE36E7B7B53F23D512444CB3436D25E350", - "LastUpdated": "2026-04-30T18:10:54.4349782Z" + "GameVersion": "3.26.3.1", + "BuildId": "23083455", + "NuGetVersion": "3.26.3.1", + "FilesHash": "1615A630FAFCFE616EEF62F2E15CC137AED07ADA139EFB59D28EF8F3E29C3724", + "LastUpdated": "2026-05-05T17:24:14.9677399Z" } \ No newline at end of file