diff --git a/redist/redist-client-publicized/Assembly-CSharp.dll b/redist/redist-client-publicized/Assembly-CSharp.dll
index 65b2e339..fdf34673 100755
Binary files a/redist/redist-client-publicized/Assembly-CSharp.dll and b/redist/redist-client-publicized/Assembly-CSharp.dll differ
diff --git a/redist/redist-client-publicized/Assembly-CSharp.xml b/redist/redist-client-publicized/Assembly-CSharp.xml
index 0d339906..22abe11a 100755
--- a/redist/redist-client-publicized/Assembly-CSharp.xml
+++ b/redist/redist-client-publicized/Assembly-CSharp.xml
@@ -1118,6 +1118,11 @@
This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius.
+
+
+ If true, players inside the safezone cannot use items categorized as "weapons" (/hostile).
+
+
Please check CurrentlyAllowsBuilding.
@@ -1125,6 +1130,12 @@
Gameplay config's Bypass_Building_In_Safezones option.
+
+
+ If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.)
+ For backwards compatibility this is true if noWeapons was true.
+
+
Tools like carjacks and tires can be used in safezone by admins for maintenance.
@@ -4938,6 +4949,11 @@
If true, skills related to player's skillset/speciality cannot lose levels on death.
+
+
+ If true, prevent levels from modifying skill starting levels, costs, and max levels.
+
+
Should guns with Instakill Headshots (snipers) bypass armor?
@@ -6292,6 +6308,11 @@
If true, map creator has verified the clutter option works as-expected.
+
+
+ If true, map creator has verified that volumes are ONLY placed in the level editor (not Unity prefabs).
+
+
Can be null if not configured.
@@ -13052,16 +13073,6 @@
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
-
-
- Get index within bounds assuming list is not empty.
-
-
-
-
- Add a new item using its default constructor.
-
-
Multiplier to incoming damage. Defaults to 1.0.
@@ -13130,6 +13141,16 @@
If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
+
+
+ Get index within bounds assuming list is not empty.
+
+
+
+
+ Add a new item using its default constructor.
+
+
Payload for the DamageTool.damageZombie function.
@@ -13413,6 +13434,17 @@
so removing legacy effect id would break their content.
+
+
+ If true, players inside the safezone cannot use items categorized as "weapons" (/hostile).
+
+
+
+
+ If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.)
+ For backwards compatibility this is true if noWeapons was true.
+
+
If the file already exists when writing we will move it to this path. (public issue #4636)
@@ -14413,6 +14445,11 @@
Re-submit previous query after a query failure.
+
+
+ Add item to every cell within bounds.
+
+
Can be null if nothing has been added at position.
@@ -14423,7 +14460,7 @@
Does not add new lists to empty cells.
-
+
Number of Lists to preallocate in batches.
(GRID_SIZE * GRID_SIZE) % LIST_POOL_SIZE should be zero leftover.
@@ -15043,6 +15080,7 @@
Allows level to override skill max levels.
+ Can be turned off with config Prevent_Level_Skill_Overrides true.
Null if empty, otherwise matches 1:1 with PlayerSkills._skills.
@@ -15997,12 +16035,34 @@
Auto-registering list of volume manager subclasses for level editor.
+
+
+ Called in play mode if level has asserted that volumes do not move.
+
+
Should calling InstantiateVolume create a new volume?
False for deprecated (landscape hole volume) types.
+
+
+ Static volumes optimization is only useful for volume types which frequently lookup volume(s)
+ overlapping a given position.
+
+
+
+
+ Ideally this might be a BVH or octree/quadtree or something, but RegionList is simple and
+ already works / will be good enough for a quick patch.
+
+
+
+
+ Volumes added AFTER regionalVolumes was initialized.
+
+
The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited
@@ -22369,6 +22429,11 @@
rates there may be multiple FixedUpdates per frame.
+
+
+ Refer to PlayerMovement's comment.
+
+
Nelson 2025-04-30: carrying this over from whatever very old version of the A* Pathfinding Project the game was
diff --git a/redist/redist-client-publicized/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-publicized/RocketModFix.Unturned.Redist.Client.nuspec
index 420de149..82b8ef8f 100644
--- a/redist/redist-client-publicized/RocketModFix.Unturned.Redist.Client.nuspec
+++ b/redist/redist-client-publicized/RocketModFix.Unturned.Redist.Client.nuspec
@@ -2,7 +2,7 @@
RocketModFix.Unturned.Redist.Client.Publicized
- 3.26.3.0
+ 3.26.3.1
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
diff --git a/redist/redist-client-publicized/manifest.sha256.json b/redist/redist-client-publicized/manifest.sha256.json
index 39e06e84..f80e9adb 100644
--- a/redist/redist-client-publicized/manifest.sha256.json
+++ b/redist/redist-client-publicized/manifest.sha256.json
@@ -1,6 +1,6 @@
{
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
- "Assembly-CSharp.dll": "7f78f7e93435dcefe0ab10690beec7c4dbb62601b1a735a1cce809641f68ccaa",
+ "Assembly-CSharp.dll": "6bbc4a98b42700fff6fad4b271f3acc828e11b7f75e625e3d38059bc6f7bc4c3",
"SDG.NetPak.Runtime.dll": "799131e9bc61cb5ce8e8bbb7096db7428e8c7432272e6983b6d7d5b7dbf1c2f2",
"SDG.Glazier.Runtime.dll": "1499cf8f7361ca68146e1f19b73795ad3ff528d30bf2f9097028954e7cf66362",
"SystemEx.dll": "4accc7ec3aa94c42de3cc3558dede4f9dccc64d4026d487df1286d4c4edf3035",
@@ -8,6 +8,6 @@
"SDG.NetTransport.dll": "b47c089ec3593bd0489bb31392c1cced376d477c64fd2404c556ead51cbed5f0",
"UnturnedDat.dll": "edc458f6591fb75f8b6e2d45c5108e1c4e6d298f4f632e0159f28b34e3b5b4c9",
"SDG.HostBans.Runtime.dll": "a2c01b9c771cad7e8d744dc19e2480cf2b72ff0f460158133df7fd9c27acba09",
- "Assembly-CSharp.xml": "be7b61673762e84e58214d420fde4f9dfaa3d723a6662b2ff778b0fa0dba0a3f",
+ "Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71",
"com.rlabrecque.steamworks.net.dll": "3676041ec1ed556b412c1a1a0915b889cca7177bfa776756a4e6295d89413143"
}
\ No newline at end of file
diff --git a/redist/redist-client-publicized/version.json b/redist/redist-client-publicized/version.json
index 13db82de..d580d042 100644
--- a/redist/redist-client-publicized/version.json
+++ b/redist/redist-client-publicized/version.json
@@ -1,7 +1,7 @@
{
- "GameVersion": "3.26.3.0",
- "BuildId": "23032657",
- "NuGetVersion": "3.26.3.0",
- "FilesHash": "3133C07E1FA453C2D25D22144643F2CE36E7B7B53F23D512444CB3436D25E350",
- "LastUpdated": "2026-04-30T16:57:56.6720591Z"
+ "GameVersion": "3.26.3.1",
+ "BuildId": "23083455",
+ "NuGetVersion": "3.26.3.1",
+ "FilesHash": "1615A630FAFCFE616EEF62F2E15CC137AED07ADA139EFB59D28EF8F3E29C3724",
+ "LastUpdated": "2026-05-05T17:24:07.4946422Z"
}
\ No newline at end of file
diff --git a/redist/redist-manifests/.manifest.redist-client-publicized.txt b/redist/redist-manifests/.manifest.redist-client-publicized.txt
index 1878cfc0..b20e7bf0 100644
--- a/redist/redist-manifests/.manifest.redist-client-publicized.txt
+++ b/redist/redist-manifests/.manifest.redist-client-publicized.txt
@@ -1 +1 @@
-6614803728632211009
+6179691463882822094