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This document describes the changes made in each release.
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### 2025.11.28
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This release adds support for proximity voice chat, anonymous title storage access, and fixes several issues:
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- Added support for [proximity voice chat via the Redpoint Voice Chat component](/docs/framework/voice_chat.mdx). This component can manage voice chat channel connections for you on listen servers and dedicated servers, and vastly simplifies voice chat implementations in multiplayer games.
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- If you are currently managing voice chat connections manually on game servers, it is recommended that you use the Redpoint Voice Chat component instead.
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- Added support for [anonymous access to Title Storage](/docs/ossv1/title_file/anonymous.mdx), allowing game clients to download files from Title Storage before the first user signs in.
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- Customizing widget presentation during authentication is now done via the [IRedpointEOSAuthWidgetFactory](/docs/auth/custom_ui.mdx). This allows you to display widgets with Common UI, and makes routing focus easier for games that have controller support.
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- The existing "EOS Subsystem" and the events it provides are now deprecated and will be removed in a future release.
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- We have added a "Redpoint Widget Reference List" data asset type, which makes it easier to ensure your custom authentication widgets are included when your project is cooked.
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- Sanction checks now allow players to connect if the EOS SDK returns `EOS_UnexpectedError` during EOS outages.
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- Added a "Is Play-in-Editor?" blueprint node, which can be used to detect when the game is running in the editor.
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- Improved logging when overriding the game mode in team-based matchmaking.
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- Improved the [Voice Chat Debugger](/docs/tools/voice_chat_debugger.mdx), and documented this editor tool.
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- Fixed an issue where invites on Meta Quest were processed before the local user was signed in.
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- Fixed a periodic lag spike when the plugin refreshed audio devices; refreshing the audio device list is now done on a background thread.
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- Fixed a rare deadlock when voice chat channels are being cleaned up.
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- Removed support for EOS SDK 1.16.
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### 2025.11.16
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This release adds support for Unreal Engine 5.7, EOS SDK 1.18.1.2, and routes voice chat audio through the engine:
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