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FBP causes bugs with Dynamic Surroundings #39

@calreveraster

Description

@calreveraster

Describe the bug

When FBP and Dynamic Surroundings are installed together, several of the particle effects created by DS (which are desirable to keep) don't render, such as ripples on water during rain, and visible breath in cold biomes.

Reproducibility

Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox, replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.

  • I reproduced this issue with as few other mods as possible installed.
  • I am unable to reproduce this issue consistently.

To Reproduce

Steps to reproduce the behavior:

1.) Install FBP and Dynamic Surroundings
2.) Observe that the DS effects cease to function

Expected behavior

Since the particle effects in DS have nothing to do with block breaking/placement/etc, I'd like to see FBP have some logic to simply not touch anything coming from DS. All the effects in DS are configurable, so the end user can decide which ones to mix and match with FBP to make it look the way they want it to.

Versions

  • Fancier Block Particles: FBP 0.7
  • Forge: 1.12.2 - 14.23.5.2860
  • Java: latest java 8

Specification:

  • OS: Windows 11
  • CPU: intel i7 8700k
  • GPU: nvidia 3060ti
  • RAM Allocated: 16gb (large texture pack, multiple large mods, etc. I know what I'm doing here, it's not too much).

All of these info below are not necessary but may become necessary depending on the issue

  • CPU Speed: OC'd to 4.8ghz
  • CPU Core: 6 physical
  • CPU Threads: 12 logical cores/threads
  • RAM Size: 64gb
  • RAM Speed: 2133mhz
  • Storage Type: NVME SSD
  • GPU VRAM: 8gb

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