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Merge pull request #234 from Quantum-Software-Development/FabianaCampanari-patch-1
Update README.md
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@@ -280,6 +280,10 @@ The **graphical method** for solving simple linear programming (LP) problems inv
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2. **[Identify the Feasible Region]():** For each inequality constraint, determine which side of the line satisfies the inequality. This can be done by testing a point (e.g., the origin $\(0,0)\)$; if it's not on the line) in the inequality. The feasible region is the area where all the shaded regions of the inequalities overlap. If there are non-negativity constraints $\(x_1 \geq 0\)$ and $\(x_2 \geq 0\)$, the feasible region will be in the **[first quadrant]()**.
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3. **Identify the Vertices:** Determine the coordinates of all the vertices (corner points) of the feasible region [4, 6]. These are the points where the boundary lines intersect.
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4. **Evaluate the Objective Function at Each Vertex:** Substitute the coordinates of each vertex into the objective function to find the value of the objective function at that point.
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