@@ -108,12 +108,12 @@ def isFocused():
108108 return bool (pygame .mouse .get_focused ())
109109
110110# Stage class
111- class Stage ():
111+ class Stage (object ):
112112 def __init__ (self ):
113113 self .snakey = pygame .image .load (os .path .join (os .path .dirname (__file__ ), "snakey.png" ))
114114 self .costumes = collections .OrderedDict ({"costume0" : self .snakey })
115- self .costumeNumber = 0
116- self .costumeName = "costume0"
115+ self ._costumeNumber = 0
116+ self ._costumeName = "costume0"
117117 self .currentCostume = None
118118 self .bgColor = (255 , 255 , 255 )
119119
@@ -122,7 +122,7 @@ def addCostume(self, costumePath, costumeName):
122122 '''Add a costume based on a given path and name.'''
123123 costume = pygame .image .load (os .path .join (scriptdir , costumePath ))
124124 self .costumes [costumeName ] = costume
125- self .costumeName = costumeName # Switch to the new costume
125+ self ._costumeName = costumeName # Switch to the new costume
126126
127127 def deleteCostumeByName (self , name ):
128128 '''Delete a costume by name.'''
@@ -143,7 +143,7 @@ def costumeNumber(self):
143143 @costumeNumber .setter
144144 def costumeNumber (self , val ):
145145 val = val % len (self .costumes )
146- self .costumeName = list (self .costumes .keys ())[val ]
146+ self ._costumeName = list (self .costumes .keys ())[val ]
147147 self .currentCostume = self .costumes [self .costumeName ]
148148 self ._costumeNumber = val
149149
@@ -171,7 +171,7 @@ def __init__(self):
171171 self .direction = 0 # Direction is how much to change the direction, hence why it starts at 0 and not 90
172172 self .show = True
173173 self .scale = 1 # How much to multiply it by in the scale
174- self .zindex = 0 # How high up are we in the "z" axis?
174+ self ._zindex = 0 # How high up are we in the "z" axis?
175175 sprites .append (self ) # Add this sprite to the global list of sprites
176176
177177 @property
0 commit comments