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slicker_algorithm.cpp
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68 lines (57 loc) · 1.63 KB
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// C++ Program to Implement Slicker Algorithm that avoids Triangulation to Find Area of a Polygon
/* This is a C++ Program to find the area of ploygon using slicker algorithm.
The algorithm assumes the usual mathematical convention that positive y points upwards.
In computer systems where positive y is downwards (most of them) the easiest thing to do
is list the vertices counter-clockwise using the “positive y down” coordinates.
The two effects then cancel out to produce a positive area. */
#include <iostream>
using namespace std;
const int MAXPOLY = 200;
double EPSILON = 0.000001;
class Point
{
private:
public:
double x, y;
};
class Polygon
{
private:
public:
Point p[MAXPOLY];
int n;
Polygon()
{
for (int i = 0; i < MAXPOLY; i++)
Point p[i];// = new Point();
}
};
double area(Polygon p)
{
double total = 0;
for (int i = 0; i < p.n; i++)
{
int j = (i + 1) % p.n;
total += (p.p[i].x * p.p[j].y) - (p.p[j].x * p.p[i].y);
}
return total / 2;
}
int main(int argc, char **argv)
{
Polygon p;
cout << "Enter the number of points in Polygon: ";
cin >> p.n;
cout << "Enter the coordinates of each point: <x> <y>";
for (int i = 0; i < p.n; i++)
{
cin >> p.p[i].x;
cin >> p.p[i].y;
}
double a = area(p);
if (a > 0)
cout << "The Area of Polygon with " << (p.n)
<< " points using Slicker Algorithm is : " << a;
else
cout << "The Area of Polygon with " << p.n
<< " points using Slicker Algorithm is : " << (a * -1);
}