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When you rename a global block, it should also rename all references to it in other sprites so behavior doesn't change. However, this isn't what happens, and all references to the block outside of the sprite containing the block definition break whenever a label is changed.
Example
Before Rename
Output
Global block running from Sprite A!
Global block running from Sprite B!
After Rename
Output
Global block running from Sprite A!
Related Issue
Additionally, attempting to edit the global block from Sprite B after a rename won't do anything. The context menu doesn't close, and the edit menu doesn't open either.