This issue is dedicated to exploring, comparing, and finalizing the camera system and controls for our game. The current fixed-camera setup may not fully support our vision for player interaction and game environment exploration. We aim to evaluate different camera styles, document their trade-offs, and decide on the most suitable camera system for our game’s unique needs.
Objectives
- Conduct prerequisite research on various camera control systems used in third-person 3D games.
- Compare fixed, rotating, automatic, and rail camera systems in terms of their impact on gameplay, player experience, and level design.
- Document trade-offs and gather team input via GitHub discussions.
- Finalize the camera system choice, detailing the rationale in our Game Design Document.
- Implement the chosen camera style if a change from the fixed-camera approach is decided.
Tasks
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Research Phase:
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Comparison and Evaluation:
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Discussion and Documentation:
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Decision and Documentation:
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Implementation (if applicable):
Expected Outcomes
- A well-documented decision process that considers various perspectives and expert insights.
- An updated Game Design Document that reflects the final camera system choice.
- If applicable, an implemented camera system that enhances the gameplay experience and supports the game’s educational and engagement objectives.
This issue is dedicated to exploring, comparing, and finalizing the camera system and controls for our game. The current fixed-camera setup may not fully support our vision for player interaction and game environment exploration. We aim to evaluate different camera styles, document their trade-offs, and decide on the most suitable camera system for our game’s unique needs.
Objectives
Tasks
Research Phase:
Comparison and Evaluation:
Discussion and Documentation:
Decision and Documentation:
Implementation (if applicable):
Expected Outcomes