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Debug.cs
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177 lines (151 loc) · 3.51 KB
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using System;
using System.Diagnostics;
using System.IO;
public static class Debug
{
public static string OutputDir = "";
public const bool AddTimestamp = true;
public const string TimestampFormat = "HH:mm:ss.ffff";
public static void Initialize()
{
string fileName = OutputDir + "output_log.txt";
try
{
if (File.Exists(fileName))
{
string backupFileName = OutputDir + "output_log_backup.txt";
if (File.Exists(backupFileName))
{
File.Delete(backupFileName);
}
File.Move(fileName, backupFileName);
}
}
catch
{
// ignored
}
Trace.Listeners.Clear();
// Logging to console creates issues for the client if it is singleplayer. Plus it is pointless.
ConsoleTraceListener consoleListener = new ConsoleTraceListener(useErrorStream: false)
{
TraceOutputOptions = TraceOptions.None
};
Trace.Listeners.Add(consoleListener);
TextWriterTraceListener writerListener = new TextWriterTraceListener(new StreamWriter(fileName, append: false))
{
TraceOutputOptions = TraceOptions.None
};
Trace.Listeners.Add(writerListener);
Trace.AutoFlush = true;
}
public static void Destroy()
{
Trace.Listeners.Clear();
}
private static void WriteToLog(string message)
{
try
{
Trace.WriteLine($"{(AddTimestamp ? DateTime.UtcNow.ToString(TimestampFormat + " -" ) : "")} {message}");
}
catch
{
// ignored
}
}
private static string GetString(object value)
{
return value != null ? value.ToString() : "NULL";
}
[Conditional("DEBUG")]
[Conditional("SHOW_ALL_LOGS")]
public static void Log(string message)
{
WriteToLog($"[Debug] {message}");
}
[Conditional("DEBUG")]
[Conditional("SHOW_ALL_LOGS")]
public static void LogFormat(string message, params object[] args)
{
WriteToLog(string.Format($"[Debug] {message}", args));
}
[Conditional("DEBUG")]
[Conditional("SHOW_ALL_LOGS")]
public static void Log(params object[] values)
{
if (values.Length == 1)
{
WriteToLog($"[Debug] {GetString(values[0])}");
}
else
{
WriteToLog($"[Debug] {string.Join(" ", values)}");
}
}
public static void UnformattedMessage(string message)
{
Trace.WriteLine(message);
}
public static void LogInfo(string message)
{
WriteToLog($"[Info] {message}");
}
public static void LogInfoFormat(string message, params object[] values)
{
WriteToLog(string.Format($"[Info] {message}", values));
}
public static void LogInfo(params object[] values)
{
if (values.Length == 1)
{
WriteToLog($"[Info] {GetString(values[0])}");
}
else
{
WriteToLog($"[Info] {string.Join(" ", values)}");
}
}
public static void LogWarning(string message)
{
WriteToLog("[Warn] " + message);
}
public static void LogWarningFormat(string message, params object[] values)
{
WriteToLog(string.Format($"[Warn] {message}", values));
}
public static void LogWarning(params object[] values)
{
if (values.Length == 1)
{
WriteToLog("[Warn] " + GetString(values[0]));
}
else
{
WriteToLog("[Warn] " + string.Join(" ", values));
}
}
public static void LogError(string message)
{
WriteToLog($"[Error] {message}");
}
public static void LogErrorFormat(string message, params object[] values)
{
WriteToLog(string.Format($"[Error] {message}", values));
}
public static void LogError(params object[] values)
{
if (values.Length == 1)
{
WriteToLog("[Error] " + GetString(values[0]));
}
else
{
WriteToLog("[Error] " + string.Join(" ", values));
}
}
public static void LogException(Exception ex)
{
WriteToLog($"[Exception] {ex}");
}
}