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Description
When using the URP packages in the 17.0.3-subpass or 17.0.4-subpass branches of this repo, the MSAA setting in the URP Asset appears to have no effect, with no anti-aliasing applied to the camera view. Can anyone confirm if they're also seeing this, and if so, if it's expected behaviour or not? I was under the assumption that MSAA and Vulkan Subpasses were compatible with each other.
Repro Steps:
- Create new URP project with test scene
- Import 17.0.X-subpass packages into project
- Set MSAA to none and observe the Game View
- Set MSAA to 8x and observe the Game View
- Note that the Game View hasn't become less aliased (unlike if you didn't import the subpass packages)
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