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Vulkan Subpasses - MSAA Supported? #53

@CloudheadGamesBen

Description

@CloudheadGamesBen

When using the URP packages in the 17.0.3-subpass or 17.0.4-subpass branches of this repo, the MSAA setting in the URP Asset appears to have no effect, with no anti-aliasing applied to the camera view. Can anyone confirm if they're also seeing this, and if so, if it's expected behaviour or not? I was under the assumption that MSAA and Vulkan Subpasses were compatible with each other.

Repro Steps:

  1. Create new URP project with test scene
  2. Import 17.0.X-subpass packages into project
  3. Set MSAA to none and observe the Game View
  4. Set MSAA to 8x and observe the Game View
  5. Note that the Game View hasn't become less aliased (unlike if you didn't import the subpass packages)

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