diff --git a/src/game/client/viewrender.cpp b/src/game/client/viewrender.cpp index cc5c237f8..19b69e065 100644 --- a/src/game/client/viewrender.cpp +++ b/src/game/client/viewrender.cpp @@ -2279,10 +2279,18 @@ void CViewRender::RenderView( const CViewSetup &viewRender, int nClearFlags, int // Draw an overlay to make it even harder to see inside smoke particle systems. DrawSmokeFogOverlay(); +#ifdef NEO + if ( !building_cubemaps.GetBool() ) + { +#endif // Overlay screen fade on entire screen IMaterial* pMaterial = blend ? m_ModulateSingleColor : m_TranslucentSingleColor; render->ViewDrawFade( color, pMaterial ); PerformScreenOverlay( viewRender.x, viewRender.y, viewRender.width, viewRender.height ); +#ifdef NEO + } +#endif + // Prevent sound stutter if going slow engine->Sound_ExtraUpdate();