Skip to content

Commit 5513d11

Browse files
committed
v9.0-prealpha left over text reviews
1 parent 27f75f8 commit 5513d11

File tree

1 file changed

+8
-8
lines changed

1 file changed

+8
-8
lines changed

src/blog/2024-10-13/index.md

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -3,31 +3,31 @@ summary: Release note for Neotokyo; Rebuild Pre-Alpha v9.0
33
author: nullsystem
44

55
# Pre-Alpha v9.0 Release Note
6-
2024-10-13 nullsystem (Proof-read by AdamTadeusz, brysondev, xedmain)
6+
2024-10-13 nullsystem (Proof-read by AdamTadeusz, brysondev, and xedmain)
77

88
* [Download v9.0-prealpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v9.0-prealpha)
99
* [Install NT;RE (client)](/guide/install/)
1010
* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
1111

1212
## Known issue
1313

14-
* Player collision has been broken in v9.0-prealpha due to attemping enemy-only collision, wait for v9.1-prealpha release for the fix
14+
* Player collision has been broken in v9.0-prealpha due to attempting enemy-only collision, wait for v9.1-prealpha release for the fix
1515

1616
## New features
1717

1818
### VIP and TDM gamemodes
1919
VIP mode turns CTG capture points into VIP escape points and a random person is selected as a VIP.
20-
A VIP objective is to escape to the escape points while teammates tries to protect the
21-
VIP. The enemy instantly wins the round if the VIP gets killed. The VIP has a different player model, stats,
20+
The VIP's objective is to escape by reaching the objective, while teammates tries to protect them.
21+
The enemy instantly wins the round if the VIP is killed. The VIP has a different player model, stats,
2222
and its own set of available loadouts including exclusive access to the SMAC.
2323

24-
TDM mode turns off both CTG capture points and ghosts, but enables respawning, and round time is extended to 10.25m.
24+
TDM mode turns off both CTG capture points & ghosts, and enables respawning. The round time is extended to 10.25m.
2525

2626
The new convars for these settings are as follows:
2727

2828
* `neo_vote_game_mode` - 1 by default, Vote on game mode to play. TDM=0, CTG=1, VIP=2
2929
* `neo_vip_eligible` - 1 by default, change to 0 to disable chance of being picked as VIP
30-
* `sv_neo_vip_ctg_on_death` - 0 by default, Spawn Ghost when VIP dies, continue the game
30+
* `sv_neo_vip_ctg_on_death` - 0 by default, Ghost spawns when VIP dies, continue the game as if it were CTG
3131
* `sv_neo_change_game_type_mid_round` - 1 by default, Allow game type change mid-match
3232
* `neo_tdm_round_timelimit` - 10.25 by default, TDM round timelimit, in minutes
3333
* `neo_ctg_round_timelimit` - 3.25 by default, CTG round timelimit, in minutes
@@ -36,7 +36,7 @@ The new convars for these settings are as follows:
3636
### Custom crosshair
3737
You can now easily customize your crosshair. Inside options there is now a new tab called "Crosshair" and from here
3838
you can pick between a textured or custom crosshair.
39-
All crosshairs' color can be changed, with the custom crosshair having further settings typical of crosshair customization.
39+
All crosshair colors can be changed, with the custom crosshair having further settings typical of crosshair customization.
4040
There is also the ability to import and export custom crosshair files (uses the `neoxhr` file extension) for ease of sharing.
4141

4242
The new convars for these settings are as follows:
@@ -100,7 +100,7 @@ Using the `+attack2` keybind (default `x`), can toggle between player outlines/i
100100
* Integrate Tony Sergi's fixes for the model animations
101101
* Stop camera from falling on initial team selection
102102
* Give knife attack some force
103-
* Fixed weapon stealing on teleporting spawns (EX: elevator spawns)
103+
* Fixed weapon stealing on teleporting spawns (EX: elevator spawns on `nt_snowfall_ctg`)
104104

105105
## Main menu fixes/changes
106106

0 commit comments

Comments
 (0)