@@ -3,31 +3,31 @@ summary: Release note for Neotokyo; Rebuild Pre-Alpha v9.0
33author: nullsystem
44
55# Pre-Alpha v9.0 Release Note
6- 2024-10-13 nullsystem (Proof-read by AdamTadeusz, brysondev, xedmain)
6+ 2024-10-13 nullsystem (Proof-read by AdamTadeusz, brysondev, and xedmain)
77
88* [ Download v9.0-prealpha build] ( https://github.com/NeotokyoRebuild/neo/releases/tag/v9.0-prealpha )
99* [ Install NT;RE (client)] ( /guide/install/ )
1010* [ GitHub Issues (Bug reports and feature requests)] ( https://github.com/NeotokyoRebuild/neo/issues )
1111
1212## Known issue
1313
14- * Player collision has been broken in v9.0-prealpha due to attemping enemy-only collision, wait for v9.1-prealpha release for the fix
14+ * Player collision has been broken in v9.0-prealpha due to attempting enemy-only collision, wait for v9.1-prealpha release for the fix
1515
1616## New features
1717
1818### VIP and TDM gamemodes
1919VIP mode turns CTG capture points into VIP escape points and a random person is selected as a VIP.
20- A VIP objective is to escape to the escape points while teammates tries to protect the
21- VIP. The enemy instantly wins the round if the VIP gets killed. The VIP has a different player model, stats,
20+ The VIP's objective is to escape by reaching the objective, while teammates tries to protect them.
21+ The enemy instantly wins the round if the VIP is killed. The VIP has a different player model, stats,
2222and its own set of available loadouts including exclusive access to the SMAC.
2323
24- TDM mode turns off both CTG capture points and ghosts, but enables respawning, and round time is extended to 10.25m.
24+ TDM mode turns off both CTG capture points & ghosts, and enables respawning. The round time is extended to 10.25m.
2525
2626The new convars for these settings are as follows:
2727
2828* ` neo_vote_game_mode ` - 1 by default, Vote on game mode to play. TDM=0, CTG=1, VIP=2
2929* ` neo_vip_eligible ` - 1 by default, change to 0 to disable chance of being picked as VIP
30- * ` sv_neo_vip_ctg_on_death ` - 0 by default, Spawn Ghost when VIP dies, continue the game
30+ * ` sv_neo_vip_ctg_on_death ` - 0 by default, Ghost spawns when VIP dies, continue the game as if it were CTG
3131* ` sv_neo_change_game_type_mid_round ` - 1 by default, Allow game type change mid-match
3232* ` neo_tdm_round_timelimit ` - 10.25 by default, TDM round timelimit, in minutes
3333* ` neo_ctg_round_timelimit ` - 3.25 by default, CTG round timelimit, in minutes
@@ -36,7 +36,7 @@ The new convars for these settings are as follows:
3636### Custom crosshair
3737You can now easily customize your crosshair. Inside options there is now a new tab called "Crosshair" and from here
3838you can pick between a textured or custom crosshair.
39- All crosshairs' color can be changed, with the custom crosshair having further settings typical of crosshair customization.
39+ All crosshair colors can be changed, with the custom crosshair having further settings typical of crosshair customization.
4040There is also the ability to import and export custom crosshair files (uses the ` neoxhr ` file extension) for ease of sharing.
4141
4242The new convars for these settings are as follows:
@@ -100,7 +100,7 @@ Using the `+attack2` keybind (default `x`), can toggle between player outlines/i
100100* Integrate Tony Sergi's fixes for the model animations
101101* Stop camera from falling on initial team selection
102102* Give knife attack some force
103- * Fixed weapon stealing on teleporting spawns (EX: elevator spawns)
103+ * Fixed weapon stealing on teleporting spawns (EX: elevator spawns on ` nt_snowfall_ctg ` )
104104
105105## Main menu fixes/changes
106106
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