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| 1 | +title: Pre-Alpha v8.0 Release Note |
| 2 | +summary: Release note for Neotokyo; Rebuild Pre-Alpha v8.0 |
| 3 | +author: nullsystem |
| 4 | + |
| 5 | +# Pre-Alpha v8.0 Release Note |
| 6 | +2024-09-14 nullsystem (Proof-read by Rainyan and brysondev) |
| 7 | + |
| 8 | +* [Builds download + changelog](https://github.com/NeotokyoRebuild/neo/releases/tag/v8.0-prealpha) |
| 9 | + |
| 10 | +## Highlights |
| 11 | + |
| 12 | +### Weapon spread and recoil |
| 13 | +Spread and recoil changes are now in place and are parity/close to OG:NT. There is now a difference between hip fire |
| 14 | +and ADS, giving a tighter spread for ADS. |
| 15 | + |
| 16 | +### New main menu |
| 17 | +The main menu has received an entire overhaul, replacing the standard Sourcemod main menu with custom fonts, buttons |
| 18 | +and so-forth. The settings, |
| 19 | +server browser, listen server creator, popups, and player lists have been updated with new and work-in-progress |
| 20 | +elements. The design of these elements are not final, and while |
| 21 | +the server browser is missing some extras, it is usable enough to replace the old UIs currently. However, the "legacy" |
| 22 | +windows can be accessed in the server browser and settings using the "legacy" button on the bottom. |
| 23 | + |
| 24 | +Here's a screenshot of the settings page: |
| 25 | + |
| 26 | +[](neoimgui.png) |
| 27 | + |
| 28 | +## New features |
| 29 | + |
| 30 | +### Old Squad HUD |
| 31 | +You can now switch to the OG:NT-style squad/round HUD by using the convar: `neo_cl_squad_hud_original 1`. The |
| 32 | +squad stars scaling can be tweaking using `neo_cl_squad_hud_star_scale`, using `1` to scale from 1080p. |
| 33 | + |
| 34 | +### Mirror team damage |
| 35 | +Mirror team damage feature is now in with multiple server-side convars to tweak it. By default this is turned on with |
| 36 | +a 2x multiplier, 7 seconds duration, and immunity for the victim players. The duration is only from the start of a |
| 37 | +round, then team damage/kills goes on as normal. The new convars for these settings are as follows: |
| 38 | + |
| 39 | +* `neo_sv_mirror_teamdamage_multiplier` - Default: 2, 0 to disable |
| 40 | +* `neo_sv_mirror_teamdamage_duration` - Default: 7, 0 for the entire round |
| 41 | +* `neo_sv_mirror_teamdamage_immunity` - Default: 1, 0 for no immunity from team damage |
| 42 | + |
| 43 | +### Kick on team kill/damage accumulation |
| 44 | +Another feature is the automatic kick on accumulation of team kills or damage. This is disabled by default but if |
| 45 | +turned on, it defaults to 600hp and 6 kills as a minimum threshold for kicking the player off the server. this |
| 46 | +accumulation is kept throughout a match/map and resets on the next match/map. The new convars for these settings are as follows: |
| 47 | + |
| 48 | +* `neo_sv_teamdamage_kick` - Default 0, 1 to enable kick based on team damages per match |
| 49 | +* `neo_sv_teamdamage_kick_hp` - Default 600 - Threshold to kick HP team damages per match |
| 50 | +* `neo_sv_teamdamage_kick_kills` - Default 6 - Threshold to kick team kills per match |
| 51 | + |
| 52 | +## General Fixes |
| 53 | +Multiple fixes went in, just a quick rundown: |
| 54 | + |
| 55 | +* SourceTV maxplayers fixed |
| 56 | + * Server should no longer report 33 max players for a 32 player server. This was due to the SourceTV bot being added during server startup. |
| 57 | +* Removed dismemberment thresholds |
| 58 | +* Corrected HUD damage indicators |
| 59 | +* Ghosts/capzones fixes |
| 60 | + * Fixed ghost capzone size to match OG:NT |
| 61 | + * Ghost can now be picked up using the use key |
| 62 | +* Grenade drawback fixed |
| 63 | +* Initial player spawn t-posing fixed |
| 64 | +* Ghost HUD visuals corrected |
| 65 | + * When the ghost carrier is moving, the ghost indicator on player's HUD will no longer be laggy/jittery and stay with the carrier more accurately. |
| 66 | +* Various underwater behavior fixes |
| 67 | + * Players no longer drain AUX power while underwater |
| 68 | + * Drowning behavior now varies by class, similar to OG:NT |
| 69 | + |
| 70 | +## Infrastructure |
| 71 | +The old VPC build system and source code that has gone unused has officially been removed. CMake is the only build system in-place to compile the codebase. |
| 72 | + |
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