|
| 1 | +title: Pre-Alpha v8.1 Release Note |
| 2 | +summary: Release note for Neotokyo; Rebuild Pre-Alpha v8.1 |
| 3 | +author: nullsystem |
| 4 | + |
| 5 | +# Pre-Alpha v8.1 Release Note |
| 6 | +2024-09-19 nullsystem (Proof-read by brysondev) |
| 7 | + |
| 8 | +* [Download v8.1-prealpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v8.1-prealpha) |
| 9 | +* [Install NT;RE (client)](/guide/install/) |
| 10 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 11 | + |
| 12 | +This release is primarily bug fixes, but a few new features went in. |
| 13 | + |
| 14 | +## New features |
| 15 | + |
| 16 | +### First person muzzle flashes |
| 17 | + |
| 18 | +Muzzle flashes now shown in first-persons and tracers are disabled. |
| 19 | + |
| 20 | +### Ghost cap prevention |
| 21 | + |
| 22 | +Ghost cap prevention awards XPs to oppositing team if a player tries to prevent a ghost cap. |
| 23 | +Enabled by default using the server-side convar `neo_sv_suicide_prevent_cap_punish 1`. |
| 24 | +It will attempt to deal with multiple of scenarios: |
| 25 | + |
| 26 | +* Last-person suicide (`kill` command, grenade, or by environment) |
| 27 | +* Last-person disconnect/timeout then reconnect |
| 28 | +* Posthumous teamkill: Throw a grenade at your teammate then suicide, final-kill attribute to teammate |
| 29 | + |
| 30 | +## Bug Fixes |
| 31 | + |
| 32 | +* Fixed issue where spread would be halved |
| 33 | +* Main menu changes |
| 34 | + * Changed normal font from Neuropol2 to Green Mountain for readability |
| 35 | + * Settings confirmation popup now has a "Cancel" button |
| 36 | + * Workaround old console keybind blocking new console keybind |
| 37 | + * Keybinding behavior now clears duplicates before applying |
| 38 | +* Linux-only fixes |
| 39 | + * Fixed shader caching bug causing visions to randomly not work |
| 40 | + * Make `-neopath` parameter work on Linux |
| 41 | +* Supa7 changes |
| 42 | + * Use Slugs with no primary ammo |
| 43 | + * Increase slug damage x2.5 |
| 44 | +* Crash fixes |
| 45 | + * Fix crash at Neo menu constructors |
| 46 | + * Add extra guards against segfault |
| 47 | +* Sprinting fixes |
| 48 | + * Sprinting in water, crouch sprinting, speeds touchup |
| 49 | + * Recon aux regen rate halved when sprinting |
| 50 | +* Spawning in fixes |
| 51 | + * Force spawning at the start of the round - fixes when dying after round end causes non-spawning |
| 52 | + * SRS Spawns with a round in the chamber |
| 53 | +* Revert "replace weapon_switch with ClientCommand" |
| 54 | +* Fixed grenades falling through the floor when dropping |
| 55 | +* Fixed team/class/weapon menu font at higher resolutions (EX: 1440p) being too bright |
| 56 | + |
0 commit comments