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v10.0-prealpha (#8)
* v10.0-prealpha * add changes requested by nullsystem * ghost disabled
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src/blog/2024-11-02/index.md

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title: Pre-Alpha v10.0 Release Note
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summary: Release note for Neotokyo; Rebuild Pre-Alpha v10.0
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author: brysondev
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# Pre-Alpha v10.0 Release Note
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2024-11-02 brysondev (Proof-read by nullsystem)
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* [Download v10.0-prealpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v10.0-prealpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## New features
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### Deathmatch
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Deathmatch is the free-for-all equivalent to TDM with both CTG capture points & ghost disabled, and enables respawning. Win by achieving 50 XP or after the timer runs out (10.25 minutes)
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The new ConVars for these settings are as follows:
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* `neo_vote_game_mode` - 1 by default, Vote on game mode to play. TDM=0, CTG=1, VIP=2, **DM=3**
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* `neo_dm_round_timelimit` - 10.25 by default, DM round time limit, in minutes.
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* `neo_sv_dm_win_xp` - 50 by default, XP limit to win the match.
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* `neo_sv_dmspawn_useent` - Default 0, override to use map's deathmatch spawn entity over the dmspawn loc file.
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* `neo_sv_dm_max_class_dur` - Default 5s, maximum duration you're allowed to pick a class post-spawning in.
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* `neo_sv_warmup_godmode` - 0 by default, if 1, everyone takes no damage at all, regardless of bullets, fall, or grenades during idle or warmup state.
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In addition, new ConCommands (for local servers only) have been added to customize dm spawning locations:
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* `neo_sv_dmspawn_create` - Create a dmspawn spawn.
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* `neo_sv_dmspawn_removeall` - Remove all dmspawn spawns.
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* `neo_sv_dmspawn_printlocs` - Print all coordinates of the dmspawn spawns.
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* `neo_sv_dmspawn_save` - Save the map's loc dmspawn file.
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* `neo_sv_dmspawn_load` - Load the map's loc dmspawn file.
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* `neo_sv_dmspawn_teleportnext` - Teleport to the next dmspawn spawn.
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* `neo_sv_dmspawn_mapinfo` - Check amount of dmspawn spawns and if it can DM.
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If you wish to customize the spawns for a dedicated server, be sure to copy the generated .loc files located in `/neo/maps/dm_locs` to the server.
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### Streamer Mode
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NT;RE is now able to detect OBS running and introduces safeguards for streamers. This includes no user avatars and replaces all names with preset generic names.
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Streamer mode can be enabled in the options menu, or by typing `neo_cl_streamermode 1` in the developer console. The auto OBS detection can also be enabled in the options menu or with `neo_cl_streamermode_autodetect_obs 1` (This requires a game restart to take effect.)
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### Clan Tags
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Clan Tags can now be set in the options menu, or by typing `neo_clantag <tag>` in the developer console. Server owners can opt out of clan tags being show by adding `neo_sv_clantag_allow 0` to their server configuration files. If all players on a team have a matching clan tag, the team's name will reflect the tag set.
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### Viewmodel Only Lean
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Players now have the option to enable viewmodel only leaning. This prevents a roll effect to the camera view while leaning. Option can be changed in the options menu, or by typing `cl_neo_lean_viewmodel_only 1` in the developer console.
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## New additions
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* Added M41L (inaccessible in weapon selection menu; use `give weapon_m41l` with `sv_cheats 1` to use)
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* Added placeholder missing weapon animations
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* Added `cl_neo_bullet_trace` (cheat protected) - Show bullet trace
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* Added `cl_neo_bullet_trace_max_pen` (cheat protected) - How much pen does a bullet need to have to show up as a solid red line. Configure to the current weapon used, or leave on default to see differences in pen between weapons
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* Rangefinder restored from original NEOTOKYO
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* Added `neo_cl_hud_rangefinder_enabled` - 1 as default, toggle enable/disable
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* Added `neo_cl_hud_rangefinder_pos_frac_[x/y]` - 0.55 as default, position in fraction in screen width/height
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* Compass fade commands have been restored
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## General fixes
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* Fixed inconsistent game mode message on round start
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* Fixed player label in spectator to update in real time
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* Changed damage log UI to only show for 10 seconds (was 60 seconds)
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* Added option to dismiss for the remainder of match
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* Fixed issue with view models being visible to players after death in spectator
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* Tachi and Milso can no longer shoot underwater
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* Corrected issue with new NEOUI and legacy settings being out of sync
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* Fixed issue with respawning once round is live vs in freeze time
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* Fixed score cap in TDM/DM
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* Fixed damage/penetration values for SRM, SRMS, ZR68C to match original NEOTOKYO
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* Fixed muzzle flash from showing when scoped in
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* Fixed knife from swinging with `+attack2`
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* Fixed issue with spectator x-ray being visible on respawn
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* Corrected x-ray draw
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* Corrected Jinrai recon sprinting animations
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* Fixed SRS weapon reload timing
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## General changes
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* Changed various aspects with throwables
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* Disabled priming of throwables with `+attack2`
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* Removed underhand/lobbing for grenades
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* Allow player to throw grenades while sprinting
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* Changed various aspects of deathmatch game mode
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* Fixed issue with player respawning after death
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* Fixed class switching on respawn
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* Weapon menu now appears on respawn
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* NeoUI fonts now support resolutions over 1440p up to 4K
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* Changes to ready up system
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* Changed command prefix from `!` to `.`
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* Changed command names to match original NEOTOKYO ready up commands.
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* `.playersnotready` is now `.readylist`
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* `.overridelimit` is now `.start`
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* Fixed spectators showing in `.readylist`
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* `.help` now outputs to chat
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* Added `.pause` & `.unpause` commands
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* Menu is displayed to choose between a short (30 seconds) or long (3 minute) pause
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* Pauses can happen instant if during a pre-round freeze, otherwise will just goes into the next round
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* Cannot pause during idle/warmup as that is not a live match
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* HUD updated and center text flashing to indicate pause state. Pause state have it red in the HUD round state
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* The team that paused can start unpause request with `.unpause`. Then the non-pausing team is required to respond with `.unpause`. The pausing team can cancel the unpause request by `.unpause`
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* New ConVars:
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* `neo_sv_pausematch_enabled` - 0 by default, enable match pausing feature.
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* `neo_sv_pausematch_unpauseimmediate` - 0 by default, locked by cheat flag, unpause command is immediate.
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* Removed startup intro video
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* Gamemode enforcement by default is now changed to by map. Singular/random/by vote also implemented.
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* Added `neo_sv_gamemode_enforcement` - Default = 0 (map - neo_game_config), determine gamemode by... 0 = map (neo_game_config), 1 = neo_sv_gamemode_single, 2 = Random within neo_sv_gamemode_random_allow, 3 = vote (neo_vote_game_mode in idle/warmup)
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* Added `neo_sv_gamemode_single` - The single game mode to enforce
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* Added `neo_sv_gamemode_random_allow` - The bitwise of game modes that is allowed to be used for the randomizer

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