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Current problems (that make it more poor design rather than a bug)
With the aggravated station guards (station destroyed) within the core content as an example:
When forcing close engagements, the AI appears to aim its ship at an angle close to but not quite at the player, and opens fire.
When waiting for and allowing it to disengage and distance itself before firing, it manages to aim at the player, but does not always open fire in such circumstances.
When staying still, it appears to circle the player while being aimed at them at all times, but only opening fire every 5 seconds, which is likely intended behavior, however it may or may not be challenging enough for the player, thus for the need for an AI as a distinct NPC-equippable item (refer to Feature Request: Make ship AI a separate equippable item for NPCs #727 )
Potential file responsible for aiming
The file responsible for ship aiming appears to be engine/src/main/java/org/destinationsol/game/input/Shooter.java
Current problems (that make it more poor design rather than a bug)
With the aggravated station guards (station destroyed) within the core content as an example:
Potential file responsible for aiming
The file responsible for ship aiming appears to be engine/src/main/java/org/destinationsol/game/input/Shooter.java