What you were trying to do
Assign escorts to temporary spawning enemies
What actually happened
No escorts show up
How to reproduce
Step 1: Open DestinationSol\modules\core\assets\configs\systemsConfig.json
Step 2: Paste
"guard": { "hull": "core:imperialTiny", "items": "core:blaster core:mediumArmor core:smallShield", "density": 4 }
into this section as follows:
"temporaryEnemies": [ { "hull": "core:pirateSpaceTurret", "items": "core:plasmaGun", "money": 40, "density": 0.0015, "guard": { "hull": "core:imperialTiny", "items": "core:blaster core:mediumArmor core:smallShield", "density": 4 } } ],
Step 3: Run the game
Step 4: Start a new game
Step 5: Search for pirates and notice they do not have any escorts
Game version
Commit 52b23c4
Log details
N/A
Operating System
Windows
Additional Info
Depending on intention, it is possible that this may not be considered a bug because no escorts are a part of temporary spawning enemies within the core game content, but fixing/adding the feature to include guards with such enemies could unlock further modding potential.
What you were trying to do
Assign escorts to temporary spawning enemies
What actually happened
No escorts show up
How to reproduce
Step 1: Open DestinationSol\modules\core\assets\configs\systemsConfig.json
Step 2: Paste
"guard": { "hull": "core:imperialTiny", "items": "core:blaster core:mediumArmor core:smallShield", "density": 4 }into this section as follows:
"temporaryEnemies": [ { "hull": "core:pirateSpaceTurret", "items": "core:plasmaGun", "money": 40, "density": 0.0015, "guard": { "hull": "core:imperialTiny", "items": "core:blaster core:mediumArmor core:smallShield", "density": 4 } } ],Step 3: Run the game
Step 4: Start a new game
Step 5: Search for pirates and notice they do not have any escorts
Game version
Commit 52b23c4
Log details
N/A
Operating System
Windows
Additional Info
Depending on intention, it is possible that this may not be considered a bug because no escorts are a part of temporary spawning enemies within the core game content, but fixing/adding the feature to include guards with such enemies could unlock further modding potential.