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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(CURDIR)),)
CURDIR := $(shell pwd)
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
VERSION_MAJOR := 0
VERSION_MINOR := 5
VERSION_MICRO := 4
ifeq ($(DEBUG),)
DEBUG := 1
endif
ifeq ($(WORKFLOW),1)
ifeq ($(DEBUG), 0)
TARGET := 3DSCraft
else
TARGET := 3DSCraft-debug
endif
else
TARGET := 3DSCraft
endif
BUILD := build
DATA := data
META := project
ROMFS := romfs
INCLUDES := lib include .
SOURCES := $(shell find $(realpath lib) $(realpath source) $(realpath assets) -type d)
SOURCES := $(foreach dir, $(SOURCES), $(patsubst $(CURDIR)/%, %, $(dir)))
# 3dsx
APP_DESCRIPTION := "3DSCraft - Craftus Gen. 4"
APP_AUTHOR := "Team-Omega"
ICON := $(META)/icon.png
# CIA
BANNER_AUDIO := $(META)/banner.wav
BANNER_IMAGE := $(META)/banner.cgfx
RSF_PATH := $(META)/app.rsf
RSF_MANUAL_PATH := $(META)/app_manual.rsf
LOGO := $(META)/logo.bcma.lz
ICON_FLAGS := nosavebackups,visible
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
LDFLAGS = -specs=3dsx.specs -z noexecstack -g $(ARCH) -Wl,-Map,$(notdir $*.map) -include $(DEVKITPRO)/libctru/include/3ds/types.h
CFLAGS := -g -Wall -Wno-psabi -mword-relocations \
-DC_V=\"$(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_MICRO)\" \
-ffunction-sections -ffast-math\
$(ARCH) $(LDFLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_3DS=1 -D_VER_MAJ=$(VERSION_MAJOR) -D_VER_MIN=$(VERSION_MINOR) -D_VER_MIC=$(VERSION_MICRO) -D_AUTHOR=$(APP_AUTHOR) -D_GNU_SOURCE=1
CFLAGS += `$(PREFIX)pkg-config opusfile --cflags`
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
ifeq ($(DEBUG), 0)
CFLAGS += -fomit-frame-pointer -O2
LIBS := -lcitro3d -lctru
else
CFLAGS += -Og -D_DEBUG
LIBS := -lcitro3dd -lctrud
endif
LIBS += -lm `$(PREFIX)pkg-config opusfile --libs`
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
#---------------------------------------------------------------------------------------
# Cia building preparation
#---------------------------------------------------------------------------------------
ifneq ($(OS),Windows_NT)
BANNERTOOL ?= tools/bannertool
MAKEROM ?= tools/makerom
else
BANNERTOOL ?= tools/bannertool.exe
MAKEROM ?= tools/makerom.exe
endif
MAKEROM_ARGS += -elf "$(TARGET).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(TARGET).smdh"
MAKEROM_ARGS += -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -desc app:4
ifneq ($(strip $(LOGO)),)
MAKEROM_ARGS += -logo "$(LOGO)"
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
entry:
@echo "Compiling $(TARGET), v$(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_MICRO)"
ifneq ($(strip $(DEBUG)),0)
@echo "GLOBAL DEBUG FLAG ENABLED"
endif
@$(MAKE) --no-print-directory -f $(CURDIR)/Makefile $(BUILD)
all: entry cia
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean: clean-exe
@echo clean ...
@rm -rf $(BUILD)
clean-exe:
ifneq ($(WORKFLOW),1)
@rm -f $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia $(TARGET).cxi $(TARGET).cfa $(TARGET).lst build/banner.bnr
endif
#---------------------------------------------------------------------------------
run:
@echo running...
@3dslink $(TARGET).3dsx
rund: #run dima
@3dslink $(TARGET).3dsx -a 192.168.178.37
clean-cia:
@rm -f $(TARGET).cia $(TARGET).cxi $(TARGET).cfa
cia: clean-cia $(TARGET).cfa $(TARGET).cxi $(TARGET).cia
$(TARGET).cxi:
@$(MAKEROM) -o $(TARGET).cxi $(MAKEROM_ARGS)
@echo "built ... $(TARGET).cxi (Code)"
$(TARGET).cfa:
@$(MAKEROM) -o $(TARGET).cfa -rsf $(RSF_MANUAL_PATH) -target t
@echo "built ... $(TARGET).cfa (Manual)"
$(TARGET).cia:
@$(MAKEROM) -f cia -o $(TARGET).cia -target t -i $(TARGET).cxi:0:0 -i $(TARGET).cfa:1:1
@echo "built ... $(TARGET).cia (Exe)"
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
ifneq ($(OS),Windows_NT)
BANNERTOOL ?= ../tools/bannertool
MAKEROM ?= ../tools/makerom
else
BANNERTOOL ?= ../tools/bannertool.exe
MAKEROM ?= ../tools/makerom.exe
endif
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
BANNER_IMAGE_ARG := -ci
else
BANNER_IMAGE_ARG := -i
endif
ifeq ($(suffix $(BANNER_AUDIO)),.cwav)
BANNER_AUDIO_ARG := -ca
else
BANNER_AUDIO_ARG := -a
endif
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
3dsx: $(OUTPUT).3dsx
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh banner.bnr
else
$(OUTPUT).3dsx : $(OUTPUT).elf banner.bnr
endif
$(OUTPUT).elf : $(OFILES)
banner.bnr:
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "../$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "../$(BANNER_AUDIO)" -o "banner.bnr"
$(OUTPUT).smdh:
@$(BANNERTOOL) makesmdh -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "../$(TARGET).smdh"
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------