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|[get_sampler](concurrency-graphics-direct3d-namespace-functions.md#get_sampler)<br /><br /> Get the Direct3D sampler state interface on the given accelerator view that represents the specified sampler object.|
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|[get_texture](concurrency-graphics-direct3d-namespace-functions.md#get_texture)<br /><br /> Gets the Direct3D texture interface underlying the specified [texture](texture-class.md) object.|
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|[make_sampler](concurrency-graphics-direct3d-namespace-functions.md#make_sampler)<br /><br /> Create a sampler from a Direct3D sampler state interface pointer.|
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|[make_texture](concurrency-graphics-direct3d-namespace-functions.md#make_texture)<br /><br /> Creates a [texture](texture-class.md) object by using the specified parameters.|
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|[msad4](concurrency-graphics-direct3d-namespace-functions.md#msad4)<br /><br /> Compares a 4-byte reference value and an 8-byte source value and accumulates a vector of 4 sums.|
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|Name|Description|
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|----------|-----------------|
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|[get_sampler](concurrency-graphics-direct3d-namespace-functions.md#get_sampler)|Get the Direct3D sampler state interface on the given accelerator view that represents the specified sampler object.|
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|[get_texture](concurrency-graphics-direct3d-namespace-functions.md#get_texture)|Gets the Direct3D texture interface underlying the specified [texture](texture-class.md) object.|
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|[make_sampler](concurrency-graphics-direct3d-namespace-functions.md#make_sampler)|Create a sampler from a Direct3D sampler state interface pointer.|
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|[make_texture](concurrency-graphics-direct3d-namespace-functions.md#make_texture)|Creates a [texture](texture-class.md) object by using the specified parameters.|
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|[msad4](concurrency-graphics-direct3d-namespace-functions.md#msad4)|Compares a 4-byte reference value and an 8-byte source value and accumulates a vector of 4 sums.|
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