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Merge pull request #5581 from Rageking8/update-unconventional-single-column-table-in-concurrency-graphics-direct3d-namespace-reference
Update unconventional single column table in `Concurrency::graphics::direct3d` namespace reference
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docs/parallel/amp/reference/concurrency-graphics-direct3d-namespace.md

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---
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description: "Learn more about: Concurrency::graphics::direct3d Namespace"
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title: "Concurrency::graphics::direct3d Namespace"
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ms.date: "11/04/2016"
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description: "Learn more about: Concurrency::graphics::direct3d Namespace"
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ms.date: 11/04/2016
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f1_keywords: ["amp_graphics/Concurrency::graphics::direct3d", "amp_short_vectors/Concurrency::graphics::direct3d"]
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ms.assetid: be283331-07cf-46e4-91a1-e8aa85d4ec8e
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---
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# Concurrency::graphics::direct3d Namespace
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### Functions
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|Name<br /><br /> Description|
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|--------------------------|
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|[get_sampler](concurrency-graphics-direct3d-namespace-functions.md#get_sampler)<br /><br /> Get the Direct3D sampler state interface on the given accelerator view that represents the specified sampler object.|
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|[get_texture](concurrency-graphics-direct3d-namespace-functions.md#get_texture)<br /><br /> Gets the Direct3D texture interface underlying the specified [texture](texture-class.md) object.|
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|[make_sampler](concurrency-graphics-direct3d-namespace-functions.md#make_sampler)<br /><br /> Create a sampler from a Direct3D sampler state interface pointer.|
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|[make_texture](concurrency-graphics-direct3d-namespace-functions.md#make_texture)<br /><br /> Creates a [texture](texture-class.md) object by using the specified parameters.|
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|[msad4](concurrency-graphics-direct3d-namespace-functions.md#msad4)<br /><br /> Compares a 4-byte reference value and an 8-byte source value and accumulates a vector of 4 sums.|
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|Name|Description|
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|----------|-----------------|
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|[get_sampler](concurrency-graphics-direct3d-namespace-functions.md#get_sampler)|Get the Direct3D sampler state interface on the given accelerator view that represents the specified sampler object.|
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|[get_texture](concurrency-graphics-direct3d-namespace-functions.md#get_texture)|Gets the Direct3D texture interface underlying the specified [texture](texture-class.md) object.|
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|[make_sampler](concurrency-graphics-direct3d-namespace-functions.md#make_sampler)|Create a sampler from a Direct3D sampler state interface pointer.|
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|[make_texture](concurrency-graphics-direct3d-namespace-functions.md#make_texture)|Creates a [texture](texture-class.md) object by using the specified parameters.|
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|[msad4](concurrency-graphics-direct3d-namespace-functions.md#msad4)|Compares a 4-byte reference value and an 8-byte source value and accumulates a vector of 4 sums.|
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## Requirements
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