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Update Windows instructions
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docs/os-development/windows.md

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# Building for Windows
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As the main dependency ([lvgl_micropython](https://github.com/lvgl-micropython/lvgl_micropython), which bundles LVGL and MicroPython) doesn't support Windows, MicroPythonOS also doesn't support it.
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As the main dependency ([lvgl_micropython](https://github.com/lvgl-micropython/lvgl_micropython), which bundles LVGL and MicroPython) doesn't support Windows, MicroPythonOS also doesn't officially support it.
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But perhaps it works with the Windows Subsystem for Linux (WSL)!
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It would be great if someone could give this a try and report back with the results in the chat or in a GitHub issue.
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But [users report](https://github.com/MicroPythonOS/MicroPythonOS/issues/31) that the Linux desktop version runs just fine under WSL2 on Windows 11.
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So you can use that to create and test apps on desktop, which is very convenient.
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All of this is only necessary for OS development.
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Compiling MicroPythonOS from source is only necessary for deep, low-level OS development like modifying the underlying MicroPython, LVGL or C bindings, so you might not need that.
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If you do, and really want to use Windows, then you might be able to get it to build using WSL2 on Windows 11 after trying the [Linux instructions](linux.md).
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Even without doing a local build, you can still participate in the bulk of the fun: creating cool apps!
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Even without self-compiling everything, you can still participate in the bulk of the fun: creating cool apps!
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To do so, install a pre-built firmware on a [supported device](../getting-started/supported-hardware.md) and then over to [Creating Apps](../apps/creating-apps.md).
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To do so, run it on desktop, or install a pre-built firmware on a [supported device](../getting-started/supported-hardware.md) and then over to [Creating Apps](../apps/creating-apps.md).

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