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feat: MemOS Multi-View Memory #1084
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[TreeTextualMemory]enhancementNew feature or requestNew feature or requeststaleA stale issue/PR indicates a long period of inactivity. | 一个长期未更新的issue/PR。A stale issue/PR indicates a long period of inactivity. | 一个长期未更新的issue/PR。work in progressA matter currently being resolved | 一个正在处理中的事项A matter currently being resolved | 一个正在处理中的事项
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[TreeTextualMemory]enhancementNew feature or requestNew feature or requeststaleA stale issue/PR indicates a long period of inactivity. | 一个长期未更新的issue/PR。A stale issue/PR indicates a long period of inactivity. | 一个长期未更新的issue/PR。work in progressA matter currently being resolved | 一个正在处理中的事项A matter currently being resolved | 一个正在处理中的事项
Pre-submission checklist | 提交前检查
Problem Statement | 问题陈述
Integrate the AoTai Hike game demo with MemOS's multi-view memory capabilities to demonstrate how multiple game roles can maintain independent memory spaces and extract memories from their own first-person perspectives.
Goals
Multi-View Memory Integration
role_id/role_namefieldsMemory-Based NPC Dialogue
Complete Memory Flow
Willingness to Implement | 实现意愿