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KuwaharaFilter.osl flipped along UV #23

@pageau

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@pageau

In C4D the xxxx filter was flipped along the UVs.

I looks like this is the problem

// Get the base UV coordinates
vector uv = vector(u, -v, 0);

and it should be

// Get the base UV coordinates
vector uv = vector(u, v, 0);

I am not sure if that fixes it for all DCCs or if some need it as -v

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