@@ -108,23 +108,23 @@ class RoundedTubeHelper(object):
108108 # Defines the length according subdivision
109109 uvadr = [0.0 ] * (srcPtCount + 1 )
110110 length = 0.0
111- for i in xrange (srcPtCount ):
111+ for i in range (srcPtCount ):
112112 uvadr [i ] = length
113113 length += (srcPtList [(i + 1 ) % srcPtCount ] - srcPtList [i ]).GetLength ()
114114
115115 if length > 0.0 :
116116 length = 1.0 / length
117117
118- for i in xrange (srcPtCount ):
118+ for i in range (srcPtCount ):
119119 uvadr [i ] *= length
120120
121121 uvadr [srcPtCount ] = 1.0
122122 polyCount = 0
123- for i in xrange (srcSub ):
123+ for i in range (srcSub ):
124124 sn , cs = c4d .utils .SinCos (math .pi * 2 * float (i ) / float (srcSub ))
125125 v1 = float (i ) / float (srcSub )
126126 v2 = float (i + 1 ) / float (srcSub )
127- for j in xrange (srcPtCount ):
127+ for j in range (srcPtCount ):
128128 a = srcPtCount * i + j
129129 op .SetPoint (a , c4d .Vector (srcPtList [j ].x * cs , srcPtList [j ].y , srcPtList [j ].x * sn ))
130130 if i < srcSub :
@@ -251,15 +251,15 @@ class RoundedTube(c4d.plugins.ObjectData, RoundedTubeHelper):
251251 ptList = [c4d .Vector ()] * ptCount
252252
253253 # Defines position for side points
254- for i in xrange (sub ):
254+ for i in range (sub ):
255255 ptList [i ] = c4d .Vector (rad - iradx , (1.0 - float (i ) / sub * 2.0 ) * (irady - rrad ), 0.0 )
256256 ptList [i + sub + rsub ] = c4d .Vector (rad + (float (i ) / sub * 2.0 - 1.0 ) * (iradx - rrad ), - irady , 0.0 )
257257 ptList [i + 2 * (sub + rsub )] = c4d .Vector (rad + iradx , (float (i ) / float (sub ) * 2.0 - 1.0 ) * (irady - rrad ), 0.0 )
258258 ptList [i + 3 * (sub + rsub )] = c4d .Vector (rad + (1.0 - float (i ) / float (sub ) * 2.0 ) * (iradx - rrad ), irady , 0.0 )
259259
260260 # Defines position for the top / bottom fillet cap points
261261 pi05 = 1.570796326
262- for i in xrange (rsub ):
262+ for i in range (rsub ):
263263 sn , cs = c4d .utils .SinCos (float (i ) / rsub * pi05 )
264264 ptList [i + sub ] = c4d .Vector (rad - (iradx - rrad + cs * rrad ), - (irady - rrad + sn * rrad ), 0.0 )
265265 ptList [i + sub + (sub + rsub )] = c4d .Vector (rad + (iradx - rrad + sn * rrad ), - (irady - rrad + cs * rrad ), 0.0 )
@@ -388,7 +388,7 @@ class RoundedTube(c4d.plugins.ObjectData, RoundedTubeHelper):
388388 hitId = op .GetHighlightHandle (bd )
389389
390390 # Iterates over our handle count and draw them
391- for i in xrange (self .HANDLECOUNT ):
391+ for i in range (self .HANDLECOUNT ):
392392 # Defines the color of the handle according of the hovered state of the object.
393393 handleColorFlag = c4d .VIEWCOLOR_HANDLES if c4d .GetC4DVersion () >= 21000 else c4d .VIEWCOLOR_ACTIVEPOINT
394394 hoverColor = c4d .VIEWCOLOR_SELECTION_PREVIEW if hitId == i else handleColorFlag
0 commit comments