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enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
Description
As the title says, multiply blending does not work with alpha on textures, nor does the SetImageState change its opacity.
Example:
Code:
SetImageState("image:ReimuFake_1", "mul+mul", Color(100,5,5,5))
Render("image:ReimuFake_1", 700, 155, 0, 1, 1)
SetImageState("image:ReimuFake_1", "", Color(255,255,255,255))
Render("image:ReimuFake_1", 675, 175, 0, 1, 1)
I apologize if there's any known method to avoid this. If there is, I'd love to know about it. And if this is intended behavior, I'd like to know why, too.
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enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
