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This repository was archived by the owner on Jul 19, 2018. It is now read-only.
This repository was archived by the owner on Jul 19, 2018. It is now read-only.

Add a way to name objects for validation messages #1880

@Jasper-Bekkers

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@Jasper-Bekkers

Hi,

Right now often you'll get validation errors like this Cannot submit cmd buffer using image (0x9a) [sub-resource: aspectMask 0x1 array layer 0, mip level 0], with layout .... In our engine we have a policy of naming all objects we create for debugging purposes so it would be extremely useful to pass these along to the validation layers for easier debugging so we can get a message like Cannot submit cmd buffer using image (LinearRenderTarget1) [sub-resource: aspectMask 0x1 array layer 0, mip level 0], with layout ... instead.

Can we make validation layers respect VK_EXT_debug_marker or have the validation layers expose some other kind of extension to provide names to it?

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