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yeke/README.md

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+ [py-tank](https://github.com/JustDoPython/python-examples/tree/master/yeke/py-tank) :用 Python 写个坦克大战
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+ [py-scratch](https://github.com/JustDoPython/python-examples/tree/master/yeke/py-scratch) :不到 50 行 Python 代码,做个刮刮卡
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+ [py-xxl](https://github.com/JustDoPython/python-examples/tree/master/yeke/py-xxl) :用 Python 写个消消乐小游戏
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+ [py-sun](https://github.com/JustDoPython/python-examples/tree/master/yeke/py-sun) :用 Python 动态模拟太阳系的运转
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yeke/py-sun/__init__.py

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yeke/py-sun/solar_system.py

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import sys
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import math
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import pygame
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from pygame.locals import *
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pygame.init()
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WHITE =(255, 255, 255)
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SILVER = (192, 192, 192)
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BLACK = (0, 0, 0)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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YELLOW = (255, 255, 0)
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SandyBrown = (244, 164, 96)
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PaleGodenrod = (238, 232, 170)
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PaleVioletRed = (219, 112, 147)
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Thistle = (216, 191, 216)
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size = width, height = 800, 600
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screen = pygame.display.set_mode(size)
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pygame.display.set_caption("太阳系")
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# 创建时钟(控制游戏循环频率)
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clock = pygame.time.Clock()
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# 定义三个空列表
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pos_v = pos_e = pos_mm = []
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# 地球、月球等行星转过的角度
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roll_v = roll_e = roll_m = 0
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roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0
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# 太阳的位置(中心)
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position = size[0] // 2, size[1] // 2
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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sys.exit()
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# 背景颜色为黑色
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screen.fill(BLACK)
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# 画太阳
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pygame.draw.circle(screen, YELLOW, position, 60, 0)
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# 画地球
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roll_e += 0.01 # 假设地球每帧公转 0.01 pi
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pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
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pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
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pygame.draw.circle(screen, BLUE, (pos_e_x, pos_e_y), 15, 0)
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# 地球的轨迹线
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pos_e.append((pos_e_x, pos_e_y))
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if len(pos_e) > 255:
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pos_e.pop(0)
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for i in range(len(pos_e)):
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pygame.draw.circle(screen, SILVER, pos_e[i], 1, 0)
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# 画月球
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roll_m += 0.1
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pos_m_x = int(pos_e_x + size[1] // 20 * math.sin(roll_m))
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pos_m_y = int(pos_e_y + size[1] // 20 * math.cos(roll_m))
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pygame.draw.circle(screen, WHITE, (pos_m_x, pos_m_y), 8, 0)
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# 月球的轨迹线
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pos_mm.append((pos_m_x, pos_m_y))
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if len(pos_mm) > 255:
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pos_mm.pop(0)
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for i in range(len(pos_mm)):
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pygame.draw.circle(screen, SILVER, pos_mm[i], 1, 0)
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# 画金星
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roll_v += 0.015
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pos_v_x = int(size[0] // 2 + size[1] // 3 * math.sin(roll_v))
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pos_v_y = int(size[1] // 2 + size[1] // 3 * math.cos(roll_v))
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pygame.draw.circle(screen, RED, (pos_v_x, pos_v_y), 20, 0)
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# 金星的轨迹线
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pos_v.append((pos_v_x, pos_v_y))
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if len(pos_v) > 255:
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pos_v.pop(0)
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for i in range(len(pos_v)):
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pygame.draw.circle(screen, SILVER, pos_v[i], 1, 0)
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# 其他几个行星
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roll_3 += 0.03
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pos_3_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_3))
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pos_3_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_3))
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pygame.draw.circle(screen, GREEN, (pos_3_x, pos_3_y), 20, 0)
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roll_4 += 0.04
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pos_4_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_4))
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pos_4_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_4))
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pygame.draw.circle(screen, SandyBrown, (pos_4_x, pos_4_y), 20, 0)
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roll_5 += 0.05
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pos_5_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_5))
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pos_5_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_5))
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pygame.draw.circle(screen, PaleGodenrod, (pos_5_x, pos_5_y), 20, 0)
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roll_6 += 0.06
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pos_6_x = int(size[0] // 2 + size[1] // 2.5 * math.sin(roll_6))
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pos_6_y = int(size[1] // 2 + size[1] // 2.5 * math.cos(roll_6))
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pygame.draw.circle(screen, PaleVioletRed, (pos_6_x, pos_6_y), 20, 0)
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roll_7 += 0.07
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pos_7_x = int(size[0] // 2 + size[1] // 4.5 * math.sin(roll_7))
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pos_7_y = int(size[1] // 2 + size[1] // 4.5 * math.cos(roll_7))
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pygame.draw.circle(screen, Thistle, (pos_7_x, pos_7_y), 20, 0)
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roll_8 += 0.08
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pos_8_x = int(size[0] // 2 + size[1] // 5.5 * math.sin(roll_8))
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pos_8_y = int(size[1] // 2 + size[1] // 5.5 * math.cos(roll_8))
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pygame.draw.circle(screen, WHITE, (pos_8_x, pos_8_y), 20, 0)
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# 刷新
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pygame.display.flip()
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# 数值越大刷新越快,小球运动越快
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clock.tick(40)

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