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Assets/_PackageRoot/package.json

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{
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"name": "com.github.ivanmurzak.ios.pods.bitcode",
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"displayName": "iOS Pods Bitcode",
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"version": "1.0.1",
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"version": "1.0.0",
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"unity": "2019.2",
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"author": { "name": "Ivan Murzak", "url": "https://github.com/IvanMurzak" },
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"description": "Unity iOS post process for forcing Pods to have Bitcode property YES/NO. You can control bitcode status for all pods from single place. Highly usable with CI.",

ProjectSettings/ProjectSettings.asset

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useHDRDisplay: 0
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D3DHDRBitDepth: 0
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m_ColorGamuts: 00000000
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targetPixelDensity: 0
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targetPixelDensity: 30
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resolutionScalingMode: 0
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resetResolutionOnWindowResize: 0
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier: {}
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buildNumber: {}
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applicationIdentifier:
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Standalone: com.DefaultCompany.Unity-iOS-Pods-Bitcode
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buildNumber:
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Standalone: 0
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 22
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StripUnusedMeshComponents: 0
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VertexChannelCompressionMask: 4054
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iPhoneSdkVersion: 988
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iOSTargetOSVersionString:
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iOSTargetOSVersionString: 11.0
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tvOSSdkVersion: 0
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tvOSRequireExtendedGameController: 0
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tvOSTargetOSVersionString:
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tvOSTargetOSVersionString: 11.0
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uIPrerenderedIcon: 0
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uIRequiresPersistentWiFi: 0
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uIRequiresFullScreen: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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scriptingDefineSymbols:
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Standalone: PODS_BITCODE_YES
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}

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