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Corrected outdated comment
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TriangleMeshDistance/include/tmd/TriangleMeshDistance.h

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@@ -485,7 +485,7 @@ inline void tmd::TriangleMeshDistance::_build_tree(const int node_id, BoundingSp
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bounding_sphere.center = center;
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bounding_sphere.radius = std::sqrt(radius_sq);
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// Sort the triangles according to their center along the split dimension
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// Sort the triangles along the split dimension
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std::sort(triangles.begin() + begin, triangles.begin() + end,
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[split_dim](const Triangle& a, const Triangle& b)
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{

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