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PauseMenu.cs
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49 lines (44 loc) · 980 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public GameObject PauseMenuUI;
// Update is called once per frame
void Update() {
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPaused)
{
Resume();
} else
{
Pause();
}
}
}
public void Resume()
{
PauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
}
void Pause ()
{
PauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
}
public void LoadMenu()
{
Time.timeScale = 1f;
SceneManager.LoadScene("Menu");
}
public void QuitGame()
{
Debug.Log ("Quiting Game...");
Application.Quit();
}
}