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## Usage
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Open the `GazePointerWebviewScene` and use your head to aim and the controller's trigger to click. Make sure the browser has pivot points set to (0.5,0.5) so click coordinates translate correctly to the Android's `WebView` coordinates.
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If you want to input text, connect your Oculus via usb and use the command: `adb shell input text 'yourtexthere'`
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## Importing into your own project
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Copy `BrowserView.cs` and `UnityThread.cs` to your scripts directory, and `unitylibrary-debug.aar`([precompiled](https://github.com/IanPhilips/UnityAndroidVRBrowser/releases/)) to your Plugins/Android/ directory. You must set your Unity API version to 25 (in player settings).
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Copy `BrowserView.cs` and `UnityThread.cs` to your scripts directory, and `unitylibrary-debug.aar`([precompiled](https://github.com/IanPhilips/UnityAndroidVRBrowser/releases/)) to your Plugins/Android/ directory. Fill `BrowserView.cs`'s public fields appropriately. You must set your Unity API version to 25 (in player settings).
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