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am 2ed01ad: a few more crosslinks for design guide (to other design docs or dev docs)
* commit '2ed01adc8d1af5a11520bd71450b764ca36fcb1c': a few more crosslinks for design guide (to other design docs or dev docs)
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docs/html/design/patterns/app-structure.jd

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through the navigation hierarchy.</li>
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</ul>
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<p>For more discussion, see the <a href="{@docRoot}design/patterns/actionbar.html">Action Bar</a>
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design guide.</p>
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</div>
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<div class="layout-content-col span-8">
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</div>
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</div>
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<p>For more discussion, see the <a href="{@docRoot}design/building-blocks/tabs.html">Tabs</a>
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design guide.</p>
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<h4>Allow cutting through hierarchies</h4>
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<p>Take advantage of shortcuts that allow people to reach their goals quicker. To allow top-level
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invocation of actions for a data item from within list or grid views, display prominent actions
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delete multiple items in the category view. Analyze which detail view actions are applicable to
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collections of items. Then use multi-select to allow application of those actions to multiple items
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in a category view.</p>
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<p>For more discussion, see the <a href="{@docRoot}design/patterns/selection.html">Selection</a>
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design guide.</p>
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<h2 id="details">Details</h2>
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<p>The detail view allows you to view and act on your data. The layout of the detail view depends on the data type being displayed, and therefore differs widely among apps.</p>
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thumbnail view control that lets people quickly jump to specific pages.
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</div>
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<p>For more discussion, see the <a href="{@docRoot}design/patterns/swipe-views.html">Swipe Views</a>
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design guide.</p>
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<h2 id="checklist">Checklist</h2>
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<ul>

docs/html/design/patterns/selection.jd

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</div>
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</div>
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<div class="note develop">
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<p><strong>Developer Guide</strong></p>
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<p>For information about how to create a contextual action bar, read
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<a href="{@docRoot}guide/topics/ui/menus.html#CAB">Using the contextual action mode</a>.</p>
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</div>
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<h2 id="checklist">Checklist</h2>
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<ul>

docs/html/design/style/devices-displays.jd

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<h4>Strategies</h4>
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<p>So where do you begin when designing for multiple screens? One approach is to work in the base
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standard (medium size, <acronym title="Medium density (160 dpi)">MDPI</acronym>) and scale it up or
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standard (normal size and <acronym title="Medium density (160 dpi)">MDPI</acronym>) and scale it up or
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down for the other buckets. Another approach is to start with the device with the largest screen
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size, and then scale down and figure out the UI compromises you'll need to make on smaller screens.</p>
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<p>For more detailed information on this topic, please visit <a href="http://developer.android.com/guide/practices/screens_support.html">Supporting Multiple
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Screens</a>.</p>
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<p>For details about designing layouts for larger screens, see the <a
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href="{@docRoot}design/patterns/multi-pane-layouts.html">Multi-pane Layouts</a> guide.</p>
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<div class="note develop">
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<p><strong>Developer Guide</strong></p>
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<p>For information about how to build flexible layouts for multiple screen sizes and densities,
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read
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<a href="{@docRoot}training/multiscreen/index.html">Designing for Multiple Screens</a> and
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<a href="{@docRoot}training/basics/fragments/index.html">Building a Dynamic UI with
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Fragments</a>.</p>
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</div>
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docs/html/design/style/themes.jd

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point for your customizations is a good idea. The system themes provide a solid foundation on top
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of which you can selectively implement your own visual stylings.</p>
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<div class="note develop">
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<p><strong>Developer Guide</strong></p>
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<p>For information about how to apply themes such as Holo Light and Dark, and
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how to build your own themes, see the
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<a href="{@docRoot}guide/topics/ui/themes.html">Styles and Themes</a> API guide.</p>
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</div>
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