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| 1 | +/* |
| 2 | + * Copyright (C) 2011 The Android Open Source Project |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + */ |
| 16 | + |
| 17 | + |
| 18 | +package android.media.effect; |
| 19 | + |
| 20 | +import android.filterfw.core.CachedFrameManager; |
| 21 | +import android.filterfw.core.FilterContext; |
| 22 | +import android.filterfw.core.FilterFactory; |
| 23 | +import android.filterfw.core.GLEnvironment; |
| 24 | +import android.filterfw.core.GLFrame; |
| 25 | +import android.filterfw.core.FrameManager; |
| 26 | +import android.opengl.GLES20; |
| 27 | + |
| 28 | +/** |
| 29 | + * <p>An EffectContext keeps all necessary state information to run Effects within a Open GL ES 2.0 |
| 30 | + * context.</p> |
| 31 | + * |
| 32 | + * <p>Every EffectContext is bound to one GL context. The application is responsible for creating |
| 33 | + * this EGL context, and making it current before applying any effect. If your EGL context is |
| 34 | + * destroyed, the EffectContext becomes invalid and any effects bound to this context can no longer |
| 35 | + * be used. If you switch to another EGL context, you must create a new EffectContext. Each Effect |
| 36 | + * is bound to a single EffectContext, and can only be executed in that context.</p> |
| 37 | + */ |
| 38 | +public class EffectContext { |
| 39 | + |
| 40 | + private final int GL_STATE_FBO = 0; |
| 41 | + private final int GL_STATE_PROGRAM = 1; |
| 42 | + private final int GL_STATE_ARRAYBUFFER = 2; |
| 43 | + private final int GL_STATE_COUNT = 3; |
| 44 | + |
| 45 | + FilterContext mFilterContext; |
| 46 | + |
| 47 | + private EffectFactory mFactory; |
| 48 | + |
| 49 | + private int[] mOldState = new int[GL_STATE_COUNT]; |
| 50 | + |
| 51 | + /** |
| 52 | + * Creates a context within the current GL context. |
| 53 | + * |
| 54 | + * <p>Binds the EffectContext to the current OpenGL context. All subsequent calls to the |
| 55 | + * EffectContext must be made in the GL context that was active during creation. |
| 56 | + * When you have finished using a context, you must call {@link #release()}. to dispose of all |
| 57 | + * resources associated with this context.</p> |
| 58 | + */ |
| 59 | + public static EffectContext createWithCurrentGlContext() { |
| 60 | + EffectContext result = new EffectContext(); |
| 61 | + result.initInCurrentGlContext(); |
| 62 | + return result; |
| 63 | + } |
| 64 | + |
| 65 | + /** |
| 66 | + * Returns the EffectFactory for this context. |
| 67 | + * |
| 68 | + * <p>The EffectFactory returned from this method allows instantiating new effects within this |
| 69 | + * context.</p> |
| 70 | + * |
| 71 | + * @return The EffectFactory instance for this context. |
| 72 | + */ |
| 73 | + public EffectFactory getFactory() { |
| 74 | + return mFactory; |
| 75 | + } |
| 76 | + |
| 77 | + /** |
| 78 | + * Releases the context. |
| 79 | + * |
| 80 | + * <p>Releases all the resources and effects associated with the EffectContext. This renders the |
| 81 | + * context and all the effects bound to this context invalid. You must no longer use the context |
| 82 | + * or any of its bound effects after calling release().</p> |
| 83 | + * |
| 84 | + * <p>Note that this method must be called with the proper EGL context made current, as the |
| 85 | + * EffectContext and its effects may release internal GL resources.</p> |
| 86 | + */ |
| 87 | + public void release() { |
| 88 | + mFilterContext.tearDown(); |
| 89 | + mFilterContext = null; |
| 90 | + } |
| 91 | + |
| 92 | + private EffectContext() { |
| 93 | + mFilterContext = new FilterContext(); |
| 94 | + mFilterContext.setFrameManager(new CachedFrameManager()); |
| 95 | + mFactory = new EffectFactory(this); |
| 96 | + } |
| 97 | + |
| 98 | + private void initInCurrentGlContext() { |
| 99 | + if (!GLEnvironment.isAnyContextActive()) { |
| 100 | + throw new RuntimeException("Attempting to initialize EffectContext with no active " |
| 101 | + + "GL context!"); |
| 102 | + } |
| 103 | + GLEnvironment glEnvironment = new GLEnvironment(); |
| 104 | + glEnvironment.initWithCurrentContext(); |
| 105 | + mFilterContext.initGLEnvironment(glEnvironment); |
| 106 | + } |
| 107 | + |
| 108 | + final void assertValidGLState() { |
| 109 | + GLEnvironment glEnv = mFilterContext.getGLEnvironment(); |
| 110 | + if (glEnv == null || !glEnv.isContextActive()) { |
| 111 | + if (GLEnvironment.isAnyContextActive()) { |
| 112 | + throw new RuntimeException("Applying effect in wrong GL context!"); |
| 113 | + } else { |
| 114 | + throw new RuntimeException("Attempting to apply effect without valid GL context!"); |
| 115 | + } |
| 116 | + } |
| 117 | + } |
| 118 | + |
| 119 | + final void saveGLState() { |
| 120 | + GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO); |
| 121 | + GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM); |
| 122 | + GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER); |
| 123 | + } |
| 124 | + |
| 125 | + final void restoreGLState() { |
| 126 | + GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); |
| 127 | + GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM]); |
| 128 | + GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mOldState[GL_STATE_ARRAYBUFFER]); |
| 129 | + } |
| 130 | +} |
| 131 | + |
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