Commit 4dd1768
committed
end() a reverse()'d animation correctly
Previously, an animator that had been reverse()'d (and was thus
playing backwards) would not end() at the right value. That is, a call
to end() would cause the animation to snap to its original end value, not
the reverse-playing end value (i.e., its start value). Logic to handle
calculating the proper end value was not taking the reversing behavior
into account.
Issue #6583656 When you call end() after calling reverse() on an animation that has not started leads to forward animation finishing.
Change-Id: Ifca60a32d4973c21b85aed9c459f802526c0207e1 parent d428e95 commit 4dd1768
1 file changed
+1
-7
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
958 | 958 | | |
959 | 959 | | |
960 | 960 | | |
961 | | - | |
962 | | - | |
963 | | - | |
964 | | - | |
965 | | - | |
966 | | - | |
967 | | - | |
| 961 | + | |
968 | 962 | | |
969 | 963 | | |
970 | 964 | | |
| |||
0 commit comments