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Merge "Doc change: cleanup filtering sidebars and api level table. Changes links pointing to billing and other play docs that have moved." into jb-mr1-dev
2 parents 2138e5c + 2b286bb commit 49be1ef

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docs/html/about/versions/android-3.1.jd

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href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
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&lt;uses-feature&gt;}</a> manifest elements. For more information about
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declaring features in an application manifest, read <a
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href="{@docRoot}guide/google/play/filters.html">Google Play
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href="{@docRoot}google/play/filters.html">Google Play
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Filters</a>.</p>
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docs/html/about/versions/android-4.2.jd

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@@ -343,7 +343,7 @@ unique installations</a>. By creating a new {@link java.util.UUID} when your app
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first time, you’re certain to obtain a unique ID for tracking each user, regardless of how many
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users install your app on a single device. Alternatively, you can save a local token fetched from
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your server or use the registrations ID provided by <a
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href="{@docRoot}guide/google/gcm/index.html">Google Cloud Messaging</a>.</p>
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href="{@docRoot}google/gcm/index.html">Google Cloud Messaging</a>.</p>
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<p>Beware that if your app requests one of the hardware device identifiers (such as the WiFi MAC
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address, the {@link android.os.Build#SERIAL} number, or the {@link

docs/html/about/versions/jelly-bean.jd

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<p>GCM handles all the details of <strong>queuing messages and delivering them</strong> efficiently to the targeted Android devices. It supports message <strong>multicasting</strong> and can reach up to 1000 connected devices simultaneously with a single request. It also supports message <strong>payloads</strong>, which means that in addition to sending tickle messages to an app on the device, developers can send up to 4K of data. </p>
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<p>Google Cloud Messaging is completely <strong>free for all developers</strong> and sign-up is easy. See the <a href="{@docRoot}guide/google/gcm/index.html">Google Cloud Messaging</a> page for registration, downloads, and documentation.</p>
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<p>Google Cloud Messaging is completely <strong>free for all developers</strong> and sign-up is easy. See the <a href="{@docRoot}google/gcm/index.html">Google Cloud Messaging</a> page for registration, downloads, and documentation.</p>
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<h3>App Encryption</h3>
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docs/html/develop/index.jd

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@@ -70,7 +70,7 @@ src="http://1.bp.blogspot.com/-6K1kfNOdek8/T72bXvtTSQI/AAAAAAAABmw/kYzmJt0_328/s
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<h2>In-app Subscriptions with Trials</h2>
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<p>You can now set up a <strong>free trial period</strong> for any Google Play in-app subscription, making it easy for users try your subscriber content before automatically converting to a full subscription. Free trials give you a new way to bring users into your products and engage them effectively. </p>
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<p><a class="button"
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href="{@docRoot}guide/google/play/billing/billing_subscriptions.html#trials">Read
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href="{@docRoot}google/play/billing/billing_subscriptions.html#trials">Read
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more</a></p>
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</div>
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</li>
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showDevelopersLivePlaylist();
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showVideosPlaylists();
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</script>
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</script>

docs/html/distribute/googleplay/about/distribution.jd

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<p>When you upload your app, Google Play reads the dependencies and sets up any
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necessary distribution rules. For technical information about declaring
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dependencies, read <a href="{@docRoot}guide/google/play/filters.html">Filters on
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dependencies, read <a href="{@docRoot}google/play/filters.html">Filters on
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Google Play</a>. </p>
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<p>For pinpoint control over distribution, Google Play lets you see all of the

docs/html/distribute/googleplay/about/monetizing.jd

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@@ -112,7 +112,7 @@ gameplay levels, and upgrades as in-app products. The only restriction is that
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free apps must remain free (to download) for the life of the app.</p>
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<p>For details about in-app products or subscriptions,
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see <a href="/guide/google/play/billing/index.html">Google Play In-app Billing</a>.</p>
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see <a href="{@docRoot}google/play/billing/index.html">Google Play In-app Billing</a>.</p>
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<h2 id="buyer-currency" style="margin-top:1.5em;">Flexible pricing in the currencies of your customers</h2>
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docs/html/distribute/googleplay/publish/console.jd

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<div class="sidebox">
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<h2>In-app Billing</h2>
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<p>For details on how to implement In-app Billing, see the
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<a href="{@docRoot}guide/google/play/billing/index.html">In-app Billing</span></a>
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<a href="{@docRoot}google/play/billing/index.html">In-app Billing</span></a>
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developer documentation.</p></div></div>
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<p><a href="{@docRoot}guide/google/play/billing/index.html">In-app Billing</a> is a Google Play service that lets you monetize your apps in more ways by selling in-app products and subscriptions. In-app products are one-time purchases, while subscriptions are recurring charges on an monthly or annual basis.</p>
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<p><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a> is a Google Play service that lets you monetize your apps in more ways by selling in-app products and subscriptions. In-app products are one-time purchases, while subscriptions are recurring charges on an monthly or annual basis.</p>
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<p>From the Developer Console you can create product lists for in-app
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products and subscriptions, set prices, and publish.</p>

docs/html/distribute/googleplay/publish/preparing.jd

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Google Play. Currently, the maximum size for an APK published on Google Play is
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<strong>50 MB</strong>. If your app exceeds that size, or if you want to offer a
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secondary download, you can use <a
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href="{@docRoot}guide/google/play/expansion-files.html">APK Expansion Files</a>,
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href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>,
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which Google Play will host for free on its server infrastructure and
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automatically handle the download to devices.</p>
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<tr>
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<td><p>Related resources:</p>
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<ul style="margin-top:-.5em;">
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<li><strong><a href="{@docRoot}guide/google/play/expansion-files.html">APK Expansion Files</a></strong> &mdash; Developer documentation describing APK Expansion Files and how to support them in your app.</li>
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<li><strong><a href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a></strong> &mdash; Developer documentation describing APK Expansion Files and how to support them in your app.</li>
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</ul>
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</td>
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<tr>
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<td><p>Related resources:</p>
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<ul style="margin-top:-.5em;">
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<li><strong><a href="{@docRoot}guide/google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer introduction to Google Play In-app Billing.</li>
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<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer introduction to Google Play In-app Billing.</li>
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</ul>
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</td>
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</tr>
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</table>
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<h2 id="inapp-billing">9. Consider using In-app Billing</h2>
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<p>Google Play <a href="{@docRoot}guide/google/play/billing/index.html">In-app
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<p>Google Play <a href="{@docRoot}google/play/billing/index.html">In-app
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Billing</a> lets you sell digital content in your applications. You can use the
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service to sell a wide range of content, including downloadable content such as
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media files or photos, and virtual content such as game levels or potions.
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<tr>
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<td><p>Related resources:</p>
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<ul style="margin-top:-.5em;">
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<li><strong><a href="{@docRoot}guide/google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer documentation describing In-app Billing and how to support it in your app.</li>
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<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer documentation describing In-app Billing and how to support it in your app.</li>
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</ul>
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docs/html/distribute/googleplay/quality/tablet.jd

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</ul>
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</li>
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<li>If necessary, you can alternatively choose to deliver your app using <a
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href="{@docRoot}guide/google/play/publishing/multiple-apks.html">Multiple APK Support</a>,
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href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>,
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although in most cases using a single APK to reach all devices is strongly recommended.</li>
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<li>Highlight your app’s tablet capabilities in the product details page:

docs/html/distribute/open.jd

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website, it can be inefficient. For example, if you want to monetize your
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application you will have to process and track all financial transactions
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yourself and you will not be able to use Google Play's <a
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href="{@docRoot}guide/google/play/billing/index.html">In-app Billing service</a>
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href="{@docRoot}google/play/billing/index.html">In-app Billing service</a>
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to sell in-app products. In addition, you will not be able to use the <a
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href="{@docRoot}guide/google/play/licensing/index.html">Licensing service</a> to
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href="{@docRoot}google/play/licensing/index.html">Licensing service</a> to
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help prevent unauthorized installation and use of your application.</p>
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