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docs: update Building Your First App class to reflect changes to New Project setup in eclipse
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docs/html/sdk/installing/adding-packages.jd

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@jd:body
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<p>The Android SDK separates different parts of the SDK into separately downloadable packages. The
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SDK starter package that you've installed includes only the SDK Tools. To develop an Android app,
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<p>The Android SDK separates tools, platforms, and other components into packages you can
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download using the Android SDK Manager. The original
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SDK package you've downloaded includes only the SDK Tools. To develop an Android app,
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you also need to download at least one Android platform and the latest SDK Platform-tools.</p>
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<p>You can update and install SDK packages at any time using the Android SDK Manager.</p>
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<dd><strong>Required.</strong> You must install this package when you install the SDK for
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the first time.</dd>
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<dt>SDK Platform</dt>
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<dd><strong>Required.</strong>You need to download <strong
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style="color:red">at least one platform</strong> into your environment so you're
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able to compile your application. In order to provide the best user experience on the latest
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devices, we recommend that you use the latest platform version as your build target. You'll
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still be able to run your app on older versions, but you must build against the latest version
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in order to use new features when running on devices with the latest version of Android.</dd>
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<dd><strong>Required.</strong>You must download <em>at least one platform</em> into your
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environment so you're able to compile your application. In order to provide the best user experience
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on the latest devices, we recommend that you use the latest platform version as your build target.
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You'll still be able to run your app on older versions, but you must build against the latest
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version in order to use new features when running on devices with the latest version of Android.
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<p>To get started, download the latest Android version, plus the lowest version you plan
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to support (we recommend Android 2.2 for your lowest version).</p></dd>
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<dt>System Image</dt>
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<dd>Recommended. Although you might have one or more Android-powered devices on which to test
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your app, it's unlikely you have a device for every version of Android your app supports. It's
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a good practice to download a system image for each version of Android you support and use them
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to test your app on the Android emulator.</dd>
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a good practice to download system images for all versions of Android your app supports and test
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your app running on them with the <a href="{@docRoot}tools/devices/emulator.html">Android emulator</a>.</dd>
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<dt>Android Support</dt>
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<dd>Recommended. Includes a static library that allows you to use some of the latest
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Android APIs (such as <a href="{@docRoot}guide/components/fragments.html">fragments</a>,
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plus others not included in the framework at all) on devices running
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a platform version as old as Android 1.6. All of the activity templates available when creating
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a new project with the <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin</a>
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require this. For more information, read <a
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href="{@docRoot}tools/extras/support-library.html">Support Library</a>.</dd>
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<dt>SDK Samples</dt>
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<dd>Recommended. The samples give you source code that you can use to learn about
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Android, load as a project and run, or reuse in your own app. Note that multiple
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samples packages are available &mdash; one for each Android platform version. When
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you are choosing a samples package to download, select the one whose API Level
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matches the API Level of the Android platform that you plan to use.</dd>
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<dt>Android Support</dt>
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<dd>Recommended. The APIs available in this static library allow you to use a variety of new
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framework features (including some not available in even the latest version) on devices running
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a platform version as old as Android 1.6. For more information, read <a
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href="{@docRoot}tools/extras/support-library.html">Support Library</a>.</dd>
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</dl>
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docs/html/training/basics/firstapp/building-ui.jd

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docs/html/training/basics/firstapp/creating-project.jd

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<p>An Android project contains all the files that comprise the source code for your Android
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app. The Android SDK tools make it easy to start a new Android project with a set of
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default project directories and files.</p>
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default project directories and files.</p>
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<p>This lesson
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shows how to create a new project either using Eclipse (with the ADT plugin) or using the
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SDK tools from a command line.</p>
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<p class="note"><strong>Note:</strong> You should already have the Android SDK installed, and if
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you're using Eclipse, you should have installed the <a
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href="{@docRoot}tools/sdk/eclipse-adt.html">ADT plugin</a> as well. If you have not installed
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these, see <a href="{@docRoot}sdk/installing/index.html">Installing the Android SDK</a> and return here
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when you've completed the installation.</p>
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you're using Eclipse, you should also have the <a
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href="{@docRoot}tools/sdk/eclipse-adt.html">ADT plugin</a> installed. If you don't have
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these, follow the guide to <a href="{@docRoot}sdk/installing/index.html">Installing the Android SDK</a>
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before you start this lesson.</p>
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<h2 id="Eclipse">Create a Project with Eclipse</h2>
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<div class="figure" style="width:416px">
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<ol>
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<li>In Eclipse, click New Android
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App Project <img src="{@docRoot}images/tools/new_adt_project.png"
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style="vertical-align:baseline;margin:0" />
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in the toolbar. (If you don’t see this button,
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then you have not installed the ADT plugin&mdash;see <a
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href="{@docRoot}sdk/installing/installing-adt.html">Installing the Eclipse Plugin</a>.)
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</li>
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<div class="figure" style="width:420px">
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<img src="{@docRoot}images/training/firstapp/adt-firstapp-setup.png" alt="" />
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<p class="img-caption"><strong>Figure 1.</strong> The new project wizard in Eclipse.</p>
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<p class="img-caption"><strong>Figure 1.</strong> The New Android App Project wizard in Eclipse.</p>
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</div>
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<ol>
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<li>In Eclipse, select <strong>File &gt; New &gt; Project</strong>.
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The resulting dialog should have a folder labeled <em>Android</em>. (If you don’t see the
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<em>Android</em> folder,
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then you have not installed the ADT plugin&mdash;see <a
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href="{@docRoot}tools/sdk/eclipse-adt.html#installing">Installing the ADT Plugin</a>).</li>
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<li>Open the <em>Android</em> folder, select <em>Android Project</em> and click
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<strong>Next</strong>.</li>
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<li>Enter a project name (such as "MyFirstApp") and click <strong>Next</strong>.</li>
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<li>Select a build target. This is the platform version against which you will compile your app.
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<p>We recommend that you select the latest version possible. You can still build your app to
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support older versions, but setting the build target to the latest version allows you to
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easily optimize your app for a great user experience on the latest Android-powered devices.</p>
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<p>If you don't see any built targets listed, you need to install some using the Android SDK
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Manager tool. See <a href="{@docRoot}sdk/installing/index.html#AddingComponents">step 4 in the
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installing guide</a>.</p>
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<p>Click <strong>Next</strong>.</p></li>
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<li>Specify other app details, such as the:
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<li>Fill in the form that appears:
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<ul>
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<li><em>Application Name</em>: The app name that appears to the user. Enter "My First
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App".</li>
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<li><em>Package Name</em>: The package namespace for your app (following the same
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<li><em>Application Name</em> is the app name that appears to users.
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For this project, use "My First App."</p></li>
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<li><em>Project Name</em> is the name of your project directory and the name visible in Eclipse.</li>
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<li><em>Package Name</em> is the package namespace for your app (following the same
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rules as packages in the Java programming language). Your package name
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must be unique across all packages installed on the Android system. For this reason, it's important
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that you use a standard domain-style package name that’s appropriate to your company or
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publisher entity. For
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your first app, you can use something like "com.example.myapp." However, you cannot publish your
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app using the "com.example" namespace.</li>
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<li><em>Create Activity</em>: This is the class name for the primary user activity in your
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app (an activity represents a single screen in your app). Enter "MyFirstActivity".</li>
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<li><em>Minimum SDK</em>: Select <em>4 (Android 1.6)</em>.
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<p>Because this version is lower than the build target selected for the app, a warning
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appears, but that's alright. You simply need to be sure that you don't use any APIs that require an
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<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a> greater than the minimum SDK
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version without first using some code to verify the device's system version (you'll see this in some
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other classes).</p>
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</li>
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must be unique across all packages installed on the Android system. For this reason, it's generally
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best if you use a name that begins with the reverse domain name of your organization or
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publisher entity. For this project, you can use something like "com.example.myfirstapp."
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However, you cannot publish your app on Google Play using the "com.example" namespace.</li>
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<li><em>Build SDK</em> is the platform version against which you will compile your app.
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By default, this is set to the latest version of Android available in your SDK. (It should
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be Android 4.1 or greater; if you don't have such a version available, you must install one
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using the <a href="{@docRoot}sdk/installing/adding-packages.html">SDK Manager</a>).
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You can still build your app to
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support older versions, but setting the build target to the latest version allows you to
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enable new features and optimize your app for a great user experience on the latest
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devices.</li>
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<li><em>Minimum Required SDK</em> is the lowest version of Android that your app supports.
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To support as many devices as possible, you should set this to the lowest version available
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that allows your app to provide its core feature set. If any feature of your app is possible
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only on newer versions of Android and it's not critical to the app's core feature set, you
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can enable the feature only when running on the versions that support it.
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<p>Leave this set to the default value for this project.</p>
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</ul>
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<p>Click <strong>Finish</strong>.</p>
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<p>Click <strong>Next</strong>.</p>
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</li>
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<li>The following screen provides tools to help you create a launcher icon for your app.
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<p>You can customize an icon in several ways and the tool generates an icon for all
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screen densities. Before you publish your app, you should be sure your icon meets
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the specifications defined in the <a
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href="{@docRoot}design/style/iconography.html">Iconography</a>
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design guide.</p>
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<p>Click <strong>Next</strong>.</p>
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</li>
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<li>Now you can select an activity template from which to begin building your app.
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<p>For this project, select <strong>BlankActivity</strong> and click <strong>Next</strong>.</p>
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</li>
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<li>Leave all the details for the activity in their default state and click
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<strong>Finish</strong>.</li>
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</ol>
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<p>Your Android project is now set up with some default files and you’re ready to begin
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<h2 id="CommandLine">Create a Project with Command Line Tools</h2>
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<p>If you're not using the Eclipse IDE with the ADT plugin, you can instead create your project
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using the SDK tools in a command line:</p>
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using the SDK tools from a command line:</p>
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<ol>
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<li>Change directories into the Android SDK’s <code>tools/</code> path.</li>
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your app for the latest devices.</p>
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<p>If you don't see any targets listed, you need to
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install some using the Android SDK
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Manager tool. See <a href="{@docRoot}sdk/installing/index.html#AddingComponents">step 4 in the
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installing guide</a>.</p></li>
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Manager tool. See <a href="{@docRoot}sdk/installing/adding-packages.html">Adding Platforms
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and Packages</a>.</p></li>
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<li>Execute:
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<pre class="no-pretty-print">
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android create project --target &lt;target-id> --name MyFirstApp \
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--path &lt;path-to-workspace>/MyFirstApp --activity MyFirstActivity \
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--package com.example.myapp
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--path &lt;path-to-workspace>/MyFirstApp --activity MainActivity \
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--package com.example.myfirstapp
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</pre>
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<p>Replace <code>&lt;target-id></code> with an id from the list of targets (from the previous step)
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and replace

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