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vsivaAndroid (Google) Code Review
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Merge "Fix Minor typos" into jb-dev
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docs/html/about/versions/jelly-bean.jd

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@@ -224,7 +224,7 @@ style="font-weight:500;">App Widgets</span> can resize automatically to fit the
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<p>Apps can take advantage of vsync timing for free, through Android’s <strong>animation framework</strong>. The animation framework now uses vsync timing to automatically handle synchronization across animators.</p>
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<p>For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame &mdash; a good way to schedule animation when the app is not using the animation framework. For more advanced uses, apps can post a calllback that the Choreographer class will run on the next frame. </p>
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<p>For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame &mdash; a good way to schedule animation when the app is not using the animation framework. For more advanced uses, apps can post a callback that the Choreographer class will run on the next frame. </p>
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<h3>New animation actions and transition types</h3>
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<p>Because your app only contains the small client library, you can take advantage of these services without a big increase in download size and storage footprint. Also, Google Play will <strong>deliver regular updates</strong> to the services, without developers needing to publish app updates to take advantage of them.</p>
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<p>For more information about the APIs included in Google Play Services, see the <a href="http://developers.google.com/android/google-play-services/index.html">Google Play Services</a> developer page.</p>
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<p>For more information about the APIs included in Google Play Services, see the <a href="http://developers.google.com/android/google-play-services/index.html">Google Play Services</a> developer page.</p>

docs/html/guide/google/gcm/c2dm.jd

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<dd>To use the GCM service, you need to obtain a Simple API Key from Google APIs console page. For more information, see <a href="gs.html">Getting Started</a>. Note that GCM <em>only</em> accepts Simple API Key&mdash;using ClientLogin or OAuth2 tokens will not work.
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</dd>
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<dt><strong>Sender ID</strong></dt>
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<dd>In C2DM, the Sender ID is an email address. In GCM, the Sender ID is a project ID that you acquire from the API console, as described in <a href="https://devsite.googleplex.com/android/gcm/gs.html#create-proj">Getting Started</a>. </dd>
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<dd>In C2DM, the Sender ID is an email address. In GCM, the Sender ID is a project ID that you acquire from the API console, as described in <a href="gs.html#create-proj">Getting Started</a>. </dd>
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<dt><strong>JSON format</strong></dt>
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<dd>GCM HTTP requests support JSON format in addition to plain text. For more information, see the <a href="gcm.html#send-msg">Architectural Overview</a>.</dd>

docs/html/tools/index.jd

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<h3>Powerful Debugging</h3>
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<ul>
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<li>Full Java debugger with on-device debugging and Android-specidic tools</li>
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<li>Full Java debugger with on-device debugging and Android-specific tools</li>
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<li>Built-in memory analysis, performance/CPU profiling, OpenGL ES tracing.</li>
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<li>Graphical tools for debugging and optimizing UI, runtime inspecton of UI structure and performance.</li>
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<li>Runtime graphical analysis of your app's network bandwidth usage.</li>

docs/html/training/basics/activity-lifecycle/pausing.jd

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@@ -126,7 +126,7 @@ including when it's created for the first time. As such, you should implement {@
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android.app.Activity#onResume()} to initialize components that you release during {@link
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android.app.Activity#onPause()} and perform any other initializations that must occur each time the
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activity enters the Resumed state (such as begin animations and initialize components only used
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while the actiivty has user focus).</p>
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while the activity has user focus).</p>
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<p>The following example of {@link android.app.Activity#onResume()} is the counterpart to
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the {@link android.app.Activity#onPause()} example above, so it initializes the camera that's

docs/html/training/basics/activity-lifecycle/starting.jd

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android.app.Activity#finish()} from within the {@link android.app.Activity#onCreate onCreate()}
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method. In some cases, such as when your activity operates as a temporary decision maker to
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launch another activity, you might call {@link android.app.Activity#finish()} from within {@link
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android.app.Activity#onCreate onCreate()} to destory the activity. In this case, the system
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android.app.Activity#onCreate onCreate()} to destroy the activity. In this case, the system
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immediately calls {@link android.app.Activity#onDestroy} without calling any of the other
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lifecycle methods.</p>

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