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| 1 | +/* |
| 2 | + * Copyright (C) 2012 The Android Open Source Project |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + */ |
| 16 | + |
| 17 | +#ifndef ANDROID_GUI_BUFFERQUEUE_H |
| 18 | +#define ANDROID_GUI_BUFFERQUEUE_H |
| 19 | + |
| 20 | +#include <EGL/egl.h> |
| 21 | + |
| 22 | +#include <gui/ISurfaceTexture.h> |
| 23 | + |
| 24 | +#include <surfaceflinger/IGraphicBufferAlloc.h> |
| 25 | +#include <ui/GraphicBuffer.h> |
| 26 | + |
| 27 | +#include <utils/String8.h> |
| 28 | +#include <utils/Vector.h> |
| 29 | +#include <utils/threads.h> |
| 30 | + |
| 31 | +namespace android { |
| 32 | +// ---------------------------------------------------------------------------- |
| 33 | + |
| 34 | +class BufferQueue : public BnSurfaceTexture { |
| 35 | +public: |
| 36 | + enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| 37 | + enum { |
| 38 | + MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, |
| 39 | + MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS |
| 40 | + }; |
| 41 | + enum { NUM_BUFFER_SLOTS = 32 }; |
| 42 | + enum { NO_CONNECTED_API = 0 }; |
| 43 | + |
| 44 | + struct FrameAvailableListener : public virtual RefBase { |
| 45 | + // onFrameAvailable() is called from queueBuffer() each time an |
| 46 | + // additional frame becomes available for consumption. This means that |
| 47 | + // frames that are queued while in asynchronous mode only trigger the |
| 48 | + // callback if no previous frames are pending. Frames queued while in |
| 49 | + // synchronous mode always trigger the callback. |
| 50 | + // |
| 51 | + // This is called without any lock held and can be called concurrently |
| 52 | + // by multiple threads. |
| 53 | + virtual void onFrameAvailable() = 0; |
| 54 | + }; |
| 55 | + |
| 56 | + // BufferQueue manages a pool of gralloc memory slots to be used |
| 57 | + // by producers and consumers. |
| 58 | + // allowSynchronousMode specifies whether or not synchronous mode can be |
| 59 | + // enabled. |
| 60 | + BufferQueue(bool allowSynchronousMode = true); |
| 61 | + virtual ~BufferQueue(); |
| 62 | + |
| 63 | + // setBufferCount updates the number of available buffer slots. After |
| 64 | + // calling this all buffer slots are both unallocated and owned by the |
| 65 | + // BufferQueue object (i.e. they are not owned by the client). |
| 66 | + virtual status_t setBufferCount(int bufferCount); |
| 67 | + |
| 68 | + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| 69 | + |
| 70 | + // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| 71 | + // buffer slot is available then that slot index is written to the location |
| 72 | + // pointed to by the buf argument and a status of OK is returned. If no |
| 73 | + // slot is available then a status of -EBUSY is returned and buf is |
| 74 | + // unmodified. |
| 75 | + // The width and height parameters must be no greater than the minimum of |
| 76 | + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| 77 | + // An error due to invalid dimensions might not be reported until |
| 78 | + // updateTexImage() is called. |
| 79 | + virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, |
| 80 | + uint32_t format, uint32_t usage); |
| 81 | + |
| 82 | + // queueBuffer returns a filled buffer to the BufferQueue. In addition, a |
| 83 | + // timestamp must be provided for the buffer. The timestamp is in |
| 84 | + // nanoseconds, and must be monotonically increasing. Its other semantics |
| 85 | + // (zero point, etc) are client-dependent and should be documented by the |
| 86 | + // client. |
| 87 | + virtual status_t queueBuffer(int buf, int64_t timestamp, |
| 88 | + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| 89 | + virtual void cancelBuffer(int buf); |
| 90 | + virtual status_t setCrop(const Rect& reg); |
| 91 | + virtual status_t setTransform(uint32_t transform); |
| 92 | + virtual status_t setScalingMode(int mode); |
| 93 | + |
| 94 | + // setSynchronousMode set whether dequeueBuffer is synchronous or |
| 95 | + // asynchronous. In synchronous mode, dequeueBuffer blocks until |
| 96 | + // a buffer is available, the currently bound buffer can be dequeued and |
| 97 | + // queued buffers will be retired in order. |
| 98 | + // The default mode is asynchronous. |
| 99 | + virtual status_t setSynchronousMode(bool enabled); |
| 100 | + |
| 101 | + // connect attempts to connect a producer client API to the BufferQueue. |
| 102 | + // This must be called before any other ISurfaceTexture methods are called |
| 103 | + // except for getAllocator. |
| 104 | + // |
| 105 | + // This method will fail if the connect was previously called on the |
| 106 | + // BufferQueue and no corresponding disconnect call was made. |
| 107 | + virtual status_t connect(int api, |
| 108 | + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| 109 | + |
| 110 | + // disconnect attempts to disconnect a producer client API from the |
| 111 | + // BufferQueue. Calling this method will cause any subsequent calls to other |
| 112 | + // ISurfaceTexture methods to fail except for getAllocator and connect. |
| 113 | + // Successfully calling connect after this will allow the other methods to |
| 114 | + // succeed again. |
| 115 | + // |
| 116 | + // This method will fail if the the BufferQueue is not currently |
| 117 | + // connected to the specified client API. |
| 118 | + virtual status_t disconnect(int api); |
| 119 | + |
| 120 | +protected: |
| 121 | + |
| 122 | + // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) |
| 123 | + // for the given slot. |
| 124 | + void freeBufferLocked(int index); |
| 125 | + |
| 126 | + // freeAllBuffersLocked frees the resources (both GraphicBuffer and |
| 127 | + // EGLImage) for all slots. |
| 128 | + void freeAllBuffersLocked(); |
| 129 | + |
| 130 | + // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer |
| 131 | + // and EGLImage) for all slots except the head of mQueue |
| 132 | + void freeAllBuffersExceptHeadLocked(); |
| 133 | + |
| 134 | + // drainQueueLocked drains the buffer queue if we're in synchronous mode |
| 135 | + // returns immediately otherwise. It returns NO_INIT if the BufferQueue |
| 136 | + // became abandoned or disconnected during this call. |
| 137 | + status_t drainQueueLocked(); |
| 138 | + |
| 139 | + // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in |
| 140 | + // synchronous mode and free all buffers. In asynchronous mode, all buffers |
| 141 | + // are freed except the current buffer. |
| 142 | + status_t drainQueueAndFreeBuffersLocked(); |
| 143 | + |
| 144 | + status_t setBufferCountServerLocked(int bufferCount); |
| 145 | + |
| 146 | + enum { INVALID_BUFFER_SLOT = -1 }; |
| 147 | + |
| 148 | + struct BufferSlot { |
| 149 | + |
| 150 | + BufferSlot() |
| 151 | + : mEglImage(EGL_NO_IMAGE_KHR), |
| 152 | + mEglDisplay(EGL_NO_DISPLAY), |
| 153 | + mBufferState(BufferSlot::FREE), |
| 154 | + mRequestBufferCalled(false), |
| 155 | + mTransform(0), |
| 156 | + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| 157 | + mTimestamp(0), |
| 158 | + mFrameNumber(0), |
| 159 | + mFence(EGL_NO_SYNC_KHR) { |
| 160 | + mCrop.makeInvalid(); |
| 161 | + } |
| 162 | + |
| 163 | + // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| 164 | + // if no buffer has been allocated. |
| 165 | + sp<GraphicBuffer> mGraphicBuffer; |
| 166 | + |
| 167 | + // mEglImage is the EGLImage created from mGraphicBuffer. |
| 168 | + EGLImageKHR mEglImage; |
| 169 | + |
| 170 | + // mEglDisplay is the EGLDisplay used to create mEglImage. |
| 171 | + EGLDisplay mEglDisplay; |
| 172 | + |
| 173 | + // BufferState represents the different states in which a buffer slot |
| 174 | + // can be. |
| 175 | + enum BufferState { |
| 176 | + // FREE indicates that the buffer is not currently being used and |
| 177 | + // will not be used in the future until it gets dequeued and |
| 178 | + // subsequently queued by the client. |
| 179 | + FREE = 0, |
| 180 | + |
| 181 | + // DEQUEUED indicates that the buffer has been dequeued by the |
| 182 | + // client, but has not yet been queued or canceled. The buffer is |
| 183 | + // considered 'owned' by the client, and the server should not use |
| 184 | + // it for anything. |
| 185 | + // |
| 186 | + // Note that when in synchronous-mode (mSynchronousMode == true), |
| 187 | + // the buffer that's currently attached to the texture may be |
| 188 | + // dequeued by the client. That means that the current buffer can |
| 189 | + // be in either the DEQUEUED or QUEUED state. In asynchronous mode, |
| 190 | + // however, the current buffer is always in the QUEUED state. |
| 191 | + DEQUEUED = 1, |
| 192 | + |
| 193 | + // QUEUED indicates that the buffer has been queued by the client, |
| 194 | + // and has not since been made available for the client to dequeue. |
| 195 | + // Attaching the buffer to the texture does NOT transition the |
| 196 | + // buffer away from the QUEUED state. However, in Synchronous mode |
| 197 | + // the current buffer may be dequeued by the client under some |
| 198 | + // circumstances. See the note about the current buffer in the |
| 199 | + // documentation for DEQUEUED. |
| 200 | + QUEUED = 2, |
| 201 | + }; |
| 202 | + |
| 203 | + // mBufferState is the current state of this buffer slot. |
| 204 | + BufferState mBufferState; |
| 205 | + |
| 206 | + // mRequestBufferCalled is used for validating that the client did |
| 207 | + // call requestBuffer() when told to do so. Technically this is not |
| 208 | + // needed but useful for debugging and catching client bugs. |
| 209 | + bool mRequestBufferCalled; |
| 210 | + |
| 211 | + // mCrop is the current crop rectangle for this buffer slot. This gets |
| 212 | + // set to mNextCrop each time queueBuffer gets called for this buffer. |
| 213 | + Rect mCrop; |
| 214 | + |
| 215 | + // mTransform is the current transform flags for this buffer slot. This |
| 216 | + // gets set to mNextTransform each time queueBuffer gets called for this |
| 217 | + // slot. |
| 218 | + uint32_t mTransform; |
| 219 | + |
| 220 | + // mScalingMode is the current scaling mode for this buffer slot. This |
| 221 | + // gets set to mNextScalingMode each time queueBuffer gets called for |
| 222 | + // this slot. |
| 223 | + uint32_t mScalingMode; |
| 224 | + |
| 225 | + // mTimestamp is the current timestamp for this buffer slot. This gets |
| 226 | + // to set by queueBuffer each time this slot is queued. |
| 227 | + int64_t mTimestamp; |
| 228 | + |
| 229 | + // mFrameNumber is the number of the queued frame for this slot. |
| 230 | + uint64_t mFrameNumber; |
| 231 | + |
| 232 | + // mFence is the EGL sync object that must signal before the buffer |
| 233 | + // associated with this buffer slot may be dequeued. It is initialized |
| 234 | + // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| 235 | + // on a compile-time option) set to a new sync object in updateTexImage. |
| 236 | + EGLSyncKHR mFence; |
| 237 | + }; |
| 238 | + |
| 239 | + // mSlots is the array of buffer slots that must be mirrored on the client |
| 240 | + // side. This allows buffer ownership to be transferred between the client |
| 241 | + // and server without sending a GraphicBuffer over binder. The entire array |
| 242 | + // is initialized to NULL at construction time, and buffers are allocated |
| 243 | + // for a slot when requestBuffer is called with that slot's index. |
| 244 | + BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| 245 | + |
| 246 | + |
| 247 | + // mDefaultWidth holds the default width of allocated buffers. It is used |
| 248 | + // in requestBuffers() if a width and height of zero is specified. |
| 249 | + uint32_t mDefaultWidth; |
| 250 | + |
| 251 | + // mDefaultHeight holds the default height of allocated buffers. It is used |
| 252 | + // in requestBuffers() if a width and height of zero is specified. |
| 253 | + uint32_t mDefaultHeight; |
| 254 | + |
| 255 | + // mPixelFormat holds the pixel format of allocated buffers. It is used |
| 256 | + // in requestBuffers() if a format of zero is specified. |
| 257 | + uint32_t mPixelFormat; |
| 258 | + |
| 259 | + // mBufferCount is the number of buffer slots that the client and server |
| 260 | + // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed |
| 261 | + // by calling setBufferCount or setBufferCountServer |
| 262 | + int mBufferCount; |
| 263 | + |
| 264 | + // mClientBufferCount is the number of buffer slots requested by the client. |
| 265 | + // The default is zero, which means the client doesn't care how many buffers |
| 266 | + // there is. |
| 267 | + int mClientBufferCount; |
| 268 | + |
| 269 | + // mServerBufferCount buffer count requested by the server-side |
| 270 | + int mServerBufferCount; |
| 271 | + |
| 272 | + // mCurrentTexture is the buffer slot index of the buffer that is currently |
| 273 | + // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| 274 | + // indicating that no buffer slot is currently bound to the texture. Note, |
| 275 | + // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| 276 | + // that no buffer is bound to the texture. A call to setBufferCount will |
| 277 | + // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| 278 | + int mCurrentTexture; |
| 279 | + |
| 280 | + // mNextCrop is the crop rectangle that will be used for the next buffer |
| 281 | + // that gets queued. It is set by calling setCrop. |
| 282 | + Rect mNextCrop; |
| 283 | + |
| 284 | + // mNextTransform is the transform identifier that will be used for the next |
| 285 | + // buffer that gets queued. It is set by calling setTransform. |
| 286 | + uint32_t mNextTransform; |
| 287 | + |
| 288 | + // mNextScalingMode is the scaling mode that will be used for the next |
| 289 | + // buffers that get queued. It is set by calling setScalingMode. |
| 290 | + int mNextScalingMode; |
| 291 | + |
| 292 | + // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| 293 | + // allocate new GraphicBuffer objects. |
| 294 | + sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| 295 | + |
| 296 | + // mFrameAvailableListener is the listener object that will be called when a |
| 297 | + // new frame becomes available. If it is not NULL it will be called from |
| 298 | + // queueBuffer. |
| 299 | + sp<FrameAvailableListener> mFrameAvailableListener; |
| 300 | + |
| 301 | + // mSynchronousMode whether we're in synchronous mode or not |
| 302 | + bool mSynchronousMode; |
| 303 | + |
| 304 | + // mAllowSynchronousMode whether we allow synchronous mode or not |
| 305 | + const bool mAllowSynchronousMode; |
| 306 | + |
| 307 | + // mConnectedApi indicates the API that is currently connected to this |
| 308 | + // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated |
| 309 | + // by the connect and disconnect methods. |
| 310 | + int mConnectedApi; |
| 311 | + |
| 312 | + // mDequeueCondition condition used for dequeueBuffer in synchronous mode |
| 313 | + mutable Condition mDequeueCondition; |
| 314 | + |
| 315 | + // mQueue is a FIFO of queued buffers used in synchronous mode |
| 316 | + typedef Vector<int> Fifo; |
| 317 | + Fifo mQueue; |
| 318 | + |
| 319 | + // mAbandoned indicates that the BufferQueue will no longer be used to |
| 320 | + // consume images buffers pushed to it using the ISurfaceTexture interface. |
| 321 | + // It is initialized to false, and set to true in the abandon method. A |
| 322 | + // BufferQueue that has been abandoned will return the NO_INIT error from |
| 323 | + // all ISurfaceTexture methods capable of returning an error. |
| 324 | + bool mAbandoned; |
| 325 | + |
| 326 | + // mName is a string used to identify the BufferQueue in log messages. |
| 327 | + // It is set by the setName method. |
| 328 | + String8 mName; |
| 329 | + |
| 330 | + // mMutex is the mutex used to prevent concurrent access to the member |
| 331 | + // variables of BufferQueue objects. It must be locked whenever the |
| 332 | + // member variables are accessed. |
| 333 | + mutable Mutex mMutex; |
| 334 | + |
| 335 | + // mFrameCounter is the free running counter, incremented for every buffer queued |
| 336 | + // with the surface Texture. |
| 337 | + uint64_t mFrameCounter; |
| 338 | +}; |
| 339 | + |
| 340 | +// ---------------------------------------------------------------------------- |
| 341 | +}; // namespace android |
| 342 | + |
| 343 | +#endif // ANDROID_GUI_BUFFERQUEUE_H |
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