@@ -84,11 +84,8 @@ understanding how to implement these classes in an activity should be your first
8484 this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your
8585 {@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture
8686 touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to
87- implement the touch listeners, as shown in OpenGL Tutorials for
88- <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#touch">ES 1.0</a>,
89- <a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#touch">ES 2.0</a> and the <a
90- href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity.html"
91- >TouchRotateActivity</a> sample.</dd>
87+ implement the touch listeners, as shown in OpenGL training lesson,
88+ <a href="{@docRoot}training/graphics/opengl/touch.html">Responding to Touch Events</a>.</dd>
9289
9390 <dt><strong>{@link android.opengl.GLSurfaceView.Renderer}</strong></dt>
9491 <dd>This interface defines the methods required for drawing graphics in an OpenGL {@link
@@ -164,9 +161,8 @@ interface to OpenGL ES 2.0 and is available starting with Android 2.2 (API Level
164161 </li>
165162</ul>
166163
167- <p>If you'd like to start building an app with OpenGL right away, have a look at the tutorials for
168- <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0</a> or
169- <a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0</a>!
164+ <p>If you'd like to start building an app with OpenGL right away, follow the
165+ <a href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES</a> class.
170166</p>
171167
172168<h2 id="manifest">Declaring OpenGL Requirements</h2>
@@ -277,10 +273,6 @@ which simulates a camera position.
277273</li>
278274</ol>
279275
280- <p>For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the <a
281- href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#projection-and-views">OpenGL ES 1.0
282- tutorial</a>.</p>
283-
284276
285277<h3 id="proj-es2">Projection and camera view in OpenGL ES 2.0</h3>
286278<p>In the ES 2.0 API, you apply projection and camera view by first adding a matrix member to
@@ -382,8 +374,7 @@ objects to be rendered by OpenGL.
382374</li>
383375</ol>
384376<p>For a complete example of how to apply projection and camera view with OpenGL ES 2.0, see the <a
385- href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#projection-and-views">OpenGL ES 2.0
386- tutorial</a>.</p>
377+ href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES</a> class.</p>
387378
388379<h2 id="faces-winding">Shape Faces and Winding</h2>
389380
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