Most built-in entities provided out of the box are missing their .uid files that help Godot to resolve their usage on their .tscn counterparts, which results in constant stream of warning like these due to locally regenerated .uid files having different UIDs to those in the scene itself:
WARNING: scene/resources/resource_format_text.cpp:500 - res://addons/godotvmf/entities/light_environment.tscn:3 - ext_resource, invalid UID: uid://csnaybjakvpod - using text path instead: res://addons/godotvmf/entities/light_environment.gd
UID files are MEANT to be committed to Git in according to the engine documentation.
Most built-in entities provided out of the box are missing their
.uidfiles that help Godot to resolve their usage on their.tscncounterparts, which results in constant stream of warning like these due to locally regenerated.uidfiles having different UIDs to those in the scene itself:WARNING: scene/resources/resource_format_text.cpp:500 - res://addons/godotvmf/entities/light_environment.tscn:3 - ext_resource, invalid UID: uid://csnaybjakvpod - using text path instead: res://addons/godotvmf/entities/light_environment.gdUID files are MEANT to be committed to Git in according to the engine documentation.