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GameFrameX GameAnalytics TalkingData

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All-in-One Solution for Indie Game Development · Empowering Indie Developers' Dreams

Documentation | Quick Start

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Project Overview

GameFrameX GameAnalytics TalkingData Component - Provides game developers with an interface for integrating and using game analytics functionality powered by TalkingData. This component wraps the TalkingData analytics SDK for seamless integration with the GameFrameX framework.

Features

  • TalkingData Integration - Seamless integration with TalkingData analytics SDK
  • Event Tracking - Report game events and user behaviors
  • Framework Compatible - Fully compatible with GameFrameX.GameAnalytics interface

Installation

Via Git URL (Recommended)

  1. Open Package Manager in Unity Editor
  2. Click the "+" button and select "Add package from git URL"
  3. Enter the following URL:
    https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
    

Via manifest.json

Add the following to your project's Packages/manifest.json:

{
  "dependencies": {
    "com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
  }
}

Manual Installation

  1. Download the latest release package
  2. Extract it to your project's Packages directory
  3. Unity will automatically recognize and load the package

Quick Start

using GameFrameX.GameAnalytics.Runtime;

public class TalkingDataExample : MonoBehaviour
{
    private void Awake()
    {
        // Get the GameAnalyticsComponent and initialize it
        var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
        gameAnalyticsComponent.Init();
    }
}

Changelog

See CHANGELOG.md for details.

License

This project is licensed under the MIT License - see LICENSE.md for details.

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GameFrameX Unity TalkingData analytics integration component for player behavior analysis and data-driven game optimization

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