GameFrameX GameAnalytics TalkingData Component - Provides game developers with an interface for integrating and using game analytics functionality powered by TalkingData. This component wraps the TalkingData analytics SDK for seamless integration with the GameFrameX framework.
- TalkingData Integration - Seamless integration with TalkingData analytics SDK
- Event Tracking - Report game events and user behaviors
- Framework Compatible - Fully compatible with GameFrameX.GameAnalytics interface
- Open Package Manager in Unity Editor
- Click the "+" button and select "Add package from git URL"
- Enter the following URL:
https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
Add the following to your project's Packages/manifest.json:
{
"dependencies": {
"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
}
}- Download the latest release package
- Extract it to your project's
Packagesdirectory - Unity will automatically recognize and load the package
using GameFrameX.GameAnalytics.Runtime;
public class TalkingDataExample : MonoBehaviour
{
private void Awake()
{
// Get the GameAnalyticsComponent and initialize it
var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
gameAnalyticsComponent.Init();
}
}See CHANGELOG.md for details.
This project is licensed under the MIT License - see LICENSE.md for details.
