diff --git a/EXILED/Exiled.API/Enums/DamageType.cs b/EXILED/Exiled.API/Enums/DamageType.cs index ae93c5c020..e1054e1f33 100644 --- a/EXILED/Exiled.API/Enums/DamageType.cs +++ b/EXILED/Exiled.API/Enums/DamageType.cs @@ -15,8 +15,7 @@ namespace Exiled.API.Enums /// Identifiers for types of damage. /// /// - /// - /// + /// /// public enum DamageType { @@ -275,4 +274,4 @@ public enum DamageType /// Scp127, } -} \ No newline at end of file +} diff --git a/EXILED/Exiled.API/Features/DamageHandlers/GenericDamageHandler.cs b/EXILED/Exiled.API/Features/DamageHandlers/GenericDamageHandler.cs index bd858b3447..4d74256cca 100644 --- a/EXILED/Exiled.API/Features/DamageHandlers/GenericDamageHandler.cs +++ b/EXILED/Exiled.API/Features/DamageHandlers/GenericDamageHandler.cs @@ -12,6 +12,7 @@ namespace Exiled.API.Features.DamageHandlers using Footprinting; using Items; + using PlayerRoles; using PlayerRoles.PlayableScps.Scp096; using PlayerRoles.PlayableScps.Scp939; @@ -29,6 +30,7 @@ public class GenericDamageHandler : CustomReasonDamageHandler private Player player; private DamageType damageType; private DamageHandlerBase.CassieAnnouncement customCassieAnnouncement; + private bool overrideCassieForAllRole; /// /// Initializes a new instance of the class. @@ -40,11 +42,13 @@ public class GenericDamageHandler : CustomReasonDamageHandler /// Damage type. /// Custom cassie announcment. /// Text to provide to player death screen. - public GenericDamageHandler(Player player, Player attacker, float damage, DamageType damageType, DamageHandlerBase.CassieAnnouncement cassieAnnouncement, string damageText = null) + /// Whether to play Cassie for non-SCPs as well. + public GenericDamageHandler(Player player, Player attacker, float damage, DamageType damageType, DamageHandlerBase.CassieAnnouncement cassieAnnouncement, string damageText = null, bool overrideCassieForAllRole = false) : base(DamageTextDefault) { this.player = player; this.damageType = damageType; + this.overrideCassieForAllRole = overrideCassieForAllRole; cassieAnnouncement ??= DamageHandlerBase.CassieAnnouncement.Default; customCassieAnnouncement = cassieAnnouncement; @@ -237,7 +241,7 @@ public override HandlerOutput ApplyDamage(ReferenceHub ply) HandlerOutput output = base.ApplyDamage(ply); if (output is HandlerOutput.Death) { - if (customCassieAnnouncement?.Announcement != null) + if (customCassieAnnouncement?.Announcement != null && (overrideCassieForAllRole || ply.IsSCP())) { Cassie.Message(customCassieAnnouncement.Announcement); } diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs index d24ec00757..8241712a7d 100644 --- a/EXILED/Exiled.API/Features/Player.cs +++ b/EXILED/Exiled.API/Features/Player.cs @@ -2139,19 +2139,10 @@ public int GetScpPreference(RoleTypeId roleType) /// The amount of damage to deal. /// The of the damage dealt. /// The cassie announcement to make if the damage kills the player. - public void Hurt(Player attacker, float amount, DamageType damageType = DamageType.Unknown, CassieAnnouncement cassieAnnouncement = null) => - Hurt(new GenericDamageHandler(this, attacker, amount, damageType, cassieAnnouncement)); - - /// - /// Hurts the player. - /// - /// The attacking player. - /// The amount of damage to deal. - /// The of the damage dealt. - /// The cassie announcement to make if the damage kills the player. - /// The death text to appear on screen. - public void Hurt(Player attacker, float amount, DamageType damageType = DamageType.Unknown, CassieAnnouncement cassieAnnouncement = null, string deathText = null) => - Hurt(new GenericDamageHandler(this, attacker, amount, damageType, cassieAnnouncement, deathText)); + /// The death text to appear on screen. + /// Whether to play Cassie for non-SCPs as well. + public void Hurt(Player attacker, float amount, DamageType damageType = DamageType.Unknown, CassieAnnouncement cassieAnnouncement = null, string deathText = null, bool overrideCassieForAllRole = false) => + Hurt(new GenericDamageHandler(this, attacker, amount, damageType, cassieAnnouncement, deathText, overrideCassieForAllRole)); /// /// Hurts the player.