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void(*Game_ForceAIControl)(int Unk) = (void(*)(int))0x65C2C0; |
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void(*Game_ClearAIControl)(int Unk) = (void(*)(int))0x65C330; |
It doesn't seems that those voids need an int parameter (i've checked in Cheat Engine,changed the int value,but doesn't affect to AI behaviour)
NFSCExOpts/NFSCExtraOptions/dllmain.cpp
Line 41 in 36e3839
NFSCExOpts/NFSCExtraOptions/dllmain.cpp
Line 42 in 36e3839
It doesn't seems that those voids need an int parameter (i've checked in Cheat Engine,changed the int value,but doesn't affect to AI behaviour)