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1 | | -# VisualScripting With DlibFaceLandmarkDetector Example |
2 | | - |
3 | | -## Overview |
4 | | - |
5 | | - |
6 | | -## Environment |
7 | | -* Unity 2021.3.35f1 |
8 | | -* [Dlib FaceLandmarkDetector](https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314?aid=1011l4ehR) 2.0.0+ |
9 | | -* [OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR) 3.0.0+ |
10 | | -* Visual Scripting 1.9.8 |
11 | | - |
12 | | - |
13 | | -## Setup |
14 | | -1. Download the latest release unitypackage. [VisualScriptingWithDlibFaceLandmarkDetectorExample.unitypackage](https://github.com/EnoxSoftware/VisualScriptingWithDlibFaceLandmarkDetectorExample/releases) |
15 | | -1. Create a new project. |
16 | | -1. Import the OpenCVForUnity. |
17 | | -1. Import the DlibFaceLandmarkDetector. |
18 | | - * Select MenuItem[Tools/OpenCV for Unity/Open Setup Tools]. |
19 | | - * Click the [Move StreamingAssets Folder] button. |
20 | | - * Click the [Import OpenCV Example Package] button. |
21 | | -1. Import the VisualScriptingWithOpenCVForUnityExample.unitypackage. |
22 | | -1. Replace "Assets/VisualScriptingWithDlibFaceLandmarkDetectorExample/VisualScriptingSettings.asset" to "ProjectSettings/VisualScriptingSettings.asset". |
23 | | -1. Project Settings > Visual Scripting > Regenerate Units |
24 | | - |
25 | | - |
26 | | - |
27 | | - |
28 | | - |
29 | | -## ScreenShot |
30 | | - |
31 | | - |
32 | | - |
33 | | - |
| 1 | +# VisualScripting With DlibFaceLandmarkDetector Example |
| 2 | + |
| 3 | + |
| 4 | + |
| 5 | +## Overview |
| 6 | + |
| 7 | +- Integrates **[Visual Scripting](https://docs.unity3d.com/Manual/com.unity.visualscripting.html)** with **[Dlib FaceLandmarkDetector](https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314?aid=1011l4ehR)** and **[OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR)** for node-based face landmark detection. |
| 8 | + |
| 9 | +## Environment |
| 10 | + |
| 11 | +- **Unity 2021.3.45f2+** |
| 12 | +- [Dlib FaceLandmarkDetector](https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314?aid=1011l4ehR) **2.0.1+** |
| 13 | +- [OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR) **3.0.2+** |
| 14 | +- **Visual Scripting 1.9.10** |
| 15 | + |
| 16 | +## Setup |
| 17 | + |
| 18 | +1. Download the latest release unitypackage from [VisualScriptingWithDlibFaceLandmarkDetectorExample.unitypackage](https://github.com/EnoxSoftware/VisualScriptingWithDlibFaceLandmarkDetectorExample/releases). |
| 19 | +2. Create a new project. *(ex. VisualScriptingWithDlibFaceLandmarkDetectorExample)* |
| 20 | +3. Import and Setup [OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR). |
| 21 | +4. Import [Dlib FaceLandmarkDetector](https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314?aid=1011l4ehR). |
| 22 | + - Select Menu Item `Tools > OpenCV for Unity > Open Setup Tools`. |
| 23 | + - Click the `Move StreamingAssets Folder` button. |
| 24 | + - Click the `Import OpenCV Example Package` button. |
| 25 | +5. Import [VisualScriptingWithDlibFaceLandmarkDetectorExample.unitypackage](https://github.com/EnoxSoftware/VisualScriptingWithDlibFaceLandmarkDetectorExample/releases). |
| 26 | +6. Replace `Assets/VisualScriptingWithDlibFaceLandmarkDetectorExample/VisualScriptingSettings.asset` with `ProjectSettings/VisualScriptingSettings.asset`. |
| 27 | +7. Open `Project Settings` > `Visual Scripting` > `Regenerate Units` |
| 28 | +  |
| 29 | +  |
| 30 | +  |
| 31 | +  |
| 32 | + |
| 33 | +## ScreenShot |
| 34 | + |
| 35 | + |
| 36 | + |
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