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- get Vulkan ICD compiling in WASM so layers can hook/preempt properly (Vulkan SDK for WASM territory) #2
- cross-compile and run Vulkan CTS
- Venus/VirtIO over a network treating WASM as gues OS and far away server as Host #3
- compile Vulkan Validation Layers in WASM
- cross-compile and run Sascha Willems' examples
- our own
VK_DEVSH_webgpu_surfaceor something similar to create a Vulkans swapchain with for graphical CTS and samples - gfx reconstruct capture in WASM ! (so you can download captures and replay on host machine + renderdoc them)
- Android-style Renderdoc replay server WASM lib
- bootstap the above with Clang-WASM compiling the C++
- add editing and recompiling of C++ and HLSL from within the browser itself
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