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PlaceEventTranslator.h
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42 lines (36 loc) · 1.54 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: PlaceEventTranslator.h ///////////////////////////////////////////////////////////
// Author: Steven Johnson, Dec 2001
#pragma once
#include "GameClient/InGameUI.h"
//-----------------------------------------------------------------------------
class PlaceEventTranslator : public GameMessageTranslator
{
private:
UnsignedInt m_frameOfUpButton;
public:
PlaceEventTranslator();
virtual ~PlaceEventTranslator() override;
virtual GameMessageDisposition translateGameMessage(const GameMessage *msg) override;
};