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This repository was archived by the owner on Jul 9, 2018. It is now read-only.
I just noticed this item from the release notes for 6.32 of the Inform6 Compiler:
The dictionary of Glulx games can now contain characters outside of ISO 8859-1. There is a new memory setting, $DICT_CHAR_SIZE: by default this is 1, but setting it to 4 causes the compiler to create a dictionary containing 32-bit Unicode characters.
However, this also requires library changes to be useful, as the library makes use of this dictionary table.
I vaguely recall doing some sort of modification for this, but I'm not sure.