@@ -280,25 +280,12 @@ struct MasterServer
280280 {}
281281};
282282
283- // FIXME: still unvanquished specific
284- /*
285- sv_master[ 0 ] = Cvar_Get( "sv_master1", Gameinfo::getInstance().masterserver1().c_str(), 0 );
286- sv_master[ 1 ] = Cvar_Get( "sv_master2", Gameinfo::getInstance().masterserver2().c_str(), 0 );
287- sv_master[ 2 ] = Cvar_Get( "sv_master3", Gameinfo::getInstance().masterserver3().c_str(), 0 );
288- sv_master[ 3 ] = Cvar_Get( "sv_master4", Gameinfo::getInstance().masterserver4().c_str(), 0 );
289- sv_master[ 4 ] = Cvar_Get( "sv_master5", Gameinfo::getInstance().masterserver5().c_str(), 0 );
290- */
291- #define MASTER1_SERVER_NAME " master.unvanquished.net"
292- #define MASTER2_SERVER_NAME " master2.unvanquished.net"
293- #define MASTER3_SERVER_NAME " "
294- #define MASTER4_SERVER_NAME " "
295- #define MASTER5_SERVER_NAME " "
296283MasterServer masterServers[MAX_MASTER_SERVERS] = {
297- {" sv_master1" , MASTER1_SERVER_NAME },
298- {" sv_master2" , MASTER2_SERVER_NAME },
299- {" sv_master3" , MASTER3_SERVER_NAME },
300- {" sv_master4" , MASTER4_SERVER_NAME },
301- {" sv_master5" , MASTER5_SERVER_NAME },
284+ {" sv_master1" , " " },
285+ {" sv_master2" , " " },
286+ {" sv_master3" , " " },
287+ {" sv_master4" , " " },
288+ {" sv_master5" , " " },
302289};
303290} // namespace
304291
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