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Add v4 changelogs
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changelogs/index.html

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changelogs/version4-ch/v41.txt

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Complementary Shaders started development during 2019, but the version 1.0 was based on the April 28 2020 development version of BSL v7.2.
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Changes over BSL v7.2 Development Version April 28 2020:
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- Changed tons of internal values ranging from colors to atmospherics.
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- Created a resource pack that must be used with the shader pack to supply PBR and other material data.
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- Added a lot of material specific effects ranging from per-pixel emissives to metallic blocks.
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- Removed some material specific effects of BSL.
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- Retweaked the sky.
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- Retweaked the shape and colors of clouds.
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- Reworked lightmap to appear much steeper and stronger.
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- Fixed a bunch of blocks getting too bright near a light source.
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- Fixed rain/snow effects disappearing after switching dimensions.
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- Added chunk border hiding fog.
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- Improved ray tracer to avoid incorrect reflections.
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- Reduced the intensity of TAA to mitigate artifacts.
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- A lot of minor tweaks.

changelogs/version4-ch/v410.txt

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Changes over v1.8:
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- Made blindness effect match the Vanilla behaviour.
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- Added an AO Quality slider and made it scale up with higher profiles. This also fixes a problem with AO on photo mode.
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- Fixed/improved end portals+gateways, thanks to fayer3#2332.
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- Added bone block speculars.
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- End portal frame specular maps have been redone.
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- Fixed a weird issue that sometimes occured underwater.
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- Fixed an issue regarding Jack o'Lanterns.
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- Fixed many things getting too bright near a light source. (Hopper, lever, ladder, glass pane, iron bar, flower pot, end portal frame, chorus plant/flower, all foliage, all rails, repeater and comparator.)
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- Improved lightmaps for some blocks. (Water, ice, honey block, slime block and all stained glasses.)
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- As always more small tweaks here and there.

changelogs/version4-ch/v411.txt

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Changes over v1.9:
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- Improved the unloaded area hiding fog. This fixes the precision issues that are caused by changing y levels.
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- Improved the specular maps of stones, grass blocks, bedrocks, concrete powders and sands in order to make them compatible with Alternate Blocks. Feel free to give feedback about tiling of these blocks' reflections.
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- Gave the dragon egg some love.
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- Added a "Minimum Light Boost" slider. Can be useful for long caving sessions, especially for streamers.
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- Somewhat reorganized the Shader Options.
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- Fixed water getting too bright in some rare situations.
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- Fixed little issues with jack o'lanterns, redstone lamps and sea pickles.
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- Fixed waving stuff appearing blurry with Photo Mode/IntenseTAA
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- Fixed the Distance Blur causing issues on AMD gpus.
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- Light Shafts have been re-enabled in the Medium (Default) and higher profiles. (Since the latest Optifine for 1.15.2 no longer has issues with it.)
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- Sky has been slightly tweaked.
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- Specular maps of planks have been slightly improved.
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- As always, some other small tweaks here and there.

changelogs/version4-ch/v412.txt

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Changes over v1.10:
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- Changed the behaviour of water waves to be more intense when it's raining, and be almost completely still when the water is in a closed area.
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- Improved the unloaded area hiding fog to be perfectly precise.
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- Improved the Nether Portals to look even more magical.
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- Improved water to no longer look dirty when looked at from steep angles.
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- Added specular maps to glass and glass panes. (And they're fully compatible with connected textures)
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- Tweaked the beacons to look stronger.
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- Fixed vanilla stars appearing behind the shader stars.
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- Fixed doors getting too bright near a light source.
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- Tweaked, changed and added some shader options, which includes, but not limited to:
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- Low profile have been improved to look better while providing more fps.
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- Fog distance sliders and the option to disable the fogs have been seperated.
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- Minimum Light Boost option have been changed to Minimum Light and now it can be used to decrease the minimum light aswell, while not affecting open areas.
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- And many other small tweaks here and there.

changelogs/version4-ch/v413.txt

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Changes over v1.11:
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- Added "Compatibility Mode" profile for the people who really want to play with mods, resource packs and Minecraft versions 1.12.2 or below. This profile assumes everything is part of an unknown mod, and prepares the shader for a lot of situations.
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- Fixed the labPBR material format to work perfectly with labPBR resource packs. (A lite version of the compatibility mode automatically turns on when labPBR is selected)
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- Added unique support for some modded dimensions, including:
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   - Twilight Forest 3.10.1013
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   - The Midnight 0.5.7-3
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   - Atum 2.0.17
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- Overworld shaders have been put in place for other modded dimensions.
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- Added "Shading Strength" option to Shader Options -> Shadows.
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- Improved the redstone lamps.
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- Improved translucent particles.
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- Fixed campfire particles being visible behind the vanilla fog.
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- Fixed vanilla stars appearing under the shader stars for real this time. (Using the star detection of Builderb0y)
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- Fixed the default normals being slightly inclined.
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- Fixed damaged mobs appearing too bright.
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- Fixed some light sources getting wrongly affected by shading.
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- Made many other small tweaks all around the shader.

changelogs/version4-ch/v414.txt

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Changes over v2.0:
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- Some tweaks to Compatibility Mode, including:
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   - Compatibility Mode now works way better with labPBR.
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   - Switching to Compatibility Mode now automatically enables labPBR.
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   - Improved lava and nether bloom on Compatibility Mode.
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- Decreased the sky brightness during day.
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- Waving foliage now no longer wave when they aren't exposed to sky.
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- Improved water to look better in terms of lighting and color.
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- Tweaked the sky lightmap to no longer look glitchy between 0 and 1 sky light.
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- Tweaked specular highlight to no longer cut out instantly on low sky light situations.
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- Tweaked Auto Exposure.
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- Fixed The Twilight Forest being broken on FTB Revelation.
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- Fixed water looking wrong on The Twilight Forest.
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- Slightly improved Self Shadows.
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- Added "Sun Glare" option (enabled by default) to Shader Options\Sky.
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- Many other small tweaks here and there.

changelogs/version4-ch/v415.txt

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Changes over v2.1:
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- Added complete Minecraft 1.16 support that includes:
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   - Added changing fog color according to the biome in the nether.
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   - Added specular maps for all of the new 1.16 blocks. (All hand-crafted and fully tested)
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- Added "Water Type" options that are:
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   - "Realistic-ish (Default)": Realistic waves, realistic colors, no water texture and realistic sun/moon reflections.
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   - "Vanilla-ish": No waves, vanilla water colors, vanilla water texture and smooth sun/moon reflections.
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   - "RTX-ish": No waves, improved RTX Beta water colors, vanilla water texture and smooth sun/moon reflections.
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- Added underwater caustics.
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- Added waving leaves as an option.
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- Improved rain and snowfall.
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- Improved the block lightmap to no longer look too dark in some situations.
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- Made the default blocklight color less red.
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- Fixed pixels with low opacity being broken on entities. (Fixes glowing damaged iron golems)
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- Fixed Compatibility Mode's normal problems with some mods.
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- Many other tweaks, changes and fixes here and there.

changelogs/version4-ch/v416.txt

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Changes over v2.2:
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- Added stylized purple clouds to the end dimension.
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- Completely revamped "The Twilight Forest" modded dimension.
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- Added support for "The Beneath" modded dimension.
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- Improved the stars to no longer instantly cut out at horizon, and no longer look weird behind clouds.
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- Added "Vanilla" Star Type option.
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- Added "Lite" and "Intense" choices to the "Auto Exposure" option.
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- Disabling "Round Sun & Moon" now enables vanilla ones.
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- Added a new "Debug / Other" menu to Shader Options.
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- Fixed Depth Of Field and Distance Blur causing weird lines on AMD GPUs (again).
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- Improved some 1.16 blocks' specular maps.
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- Many other small changes, additions and fixes here and there.

changelogs/version4-ch/v417.txt

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Changes over v2.3:
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- Fixed fog not affecting water in some specific situations.
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- Fixed "The Twilight Forest" modded dimension being broken.

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